Grand List of Simple Questions

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uncleseano
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Re: Grand List of Simple Questions

Post by uncleseano »

Is there any point in keeping low Q seeds? I mean even if you are gonna compost or use them as seed they'll just lower the overal Q of the feed.

Do ya just dump um?
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ricky
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Re: Grand List of Simple Questions

Post by ricky »

Pretty much. if you don't want to use them for cooking, compost, or fodder, then throw them away.
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Aceb
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Re: Grand List of Simple Questions

Post by Aceb »

Or plant green if you have ugly survey area.
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ricky
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Re: Grand List of Simple Questions

Post by ricky »

Aceb wrote:Or plant green if you have ugly survey area.
Yeah, I company forgot about that actually. Use em to plant mad grass.
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uncleseano
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Re: Grand List of Simple Questions

Post by uncleseano »

Aceb wrote:Or plant green if you have ugly survey area.
Oh yeah, green for the animal in closure. Didn't they eat off the land as well as a trough?

Also, is cavedust capped at the q of the ore/stone block? Be nice to know if I'm not getting the optimum yield (q wise) from my mining.
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Aceb
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Re: Grand List of Simple Questions

Post by Aceb »

uncleseano wrote:
Aceb wrote:Or plant green if you have ugly survey area.
Oh yeah, green for the animal in closure. Didn't they eat off the land as well as a trough?

Also, is cavedust capped at the q of the ore/stone block? Be nice to know if I'm not getting the optimum yield (q wise) from my mining.
They do but it always counts as food 10Q if I am correct.
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uncleseano
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Re: Grand List of Simple Questions

Post by uncleseano »

Aceb wrote:
uncleseano wrote:
Aceb wrote:Or plant green if you have ugly survey area.
Oh yeah, green for the animal in closure. Didn't they eat off the land as well as a trough?

Also, is cavedust capped at the q of the ore/stone block? Be nice to know if I'm not getting the optimum yield (q wise) from my mining.
They do but it always counts as food 10Q if I am correct.
Nice to know though, I guess it looks nicer at least. Also I imagine the use the troughs first so having green land for the animals pens is a nice safety net.

As for cavedust, does it dictate the max uncapped potential of an ore node?
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vatas
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Re: Grand List of Simple Questions

Post by vatas »

Stone/ore, cat gold, petrified seashell, strange crystal and cave dust all seem to be capped by tool/masonry and affected by separate nodes.
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uncleseano
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Re: Grand List of Simple Questions

Post by uncleseano »

vatas wrote:Stone/ore, cat gold, petrified seashell, strange crystal and cave dust all seem to be capped by tool/masonry and affected by separate nodes.
Well I was getting cavedust (q30)that was higher Q than the crappy pickaxe (q9) that I was using so I was presuming that it was being softcapped or something.

Bascially the cavedust was a much higher Q than the ore I was digging out
Adder1234
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Re: Grand List of Simple Questions

Post by Adder1234 »

uncleseano wrote:
vatas wrote:Stone/ore, cat gold, petrified seashell, strange crystal and cave dust all seem to be capped by tool/masonry and affected by separate nodes.
Well I was getting cavedust (q30)that was higher Q than the crappy pickaxe (q9) that I was using so I was presuming that it was being softcapped or something.

Bascially the cavedust was a much higher Q than the ore I was digging out
I assume that cave dust is only softcapped by masonry.

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