It is still blocked by other animals.jorb wrote:Fixed an inverted condition. Attack line of sight is now blocked by houses and walls, but not by player bodies and carrables. You're welcome.
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springyb
- Posts: 695
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Re: Game Development: Picking a Fight
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DeadlyPencil
- Posts: 924
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Re: Game Development: Picking a Fight
Please consider the following change:
- Put a maximum on take aim's increase, 100% , 200%, something, having 400% at 8IP is pretty brutal. Also consider only a 10% penantly isntead of 20%
- ravens bite still shows 55 second cooldown as mentioned earlier
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ChildhoodObesity
- Posts: 4165
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Re: Game Development: Picking a Fight
the take aim thing is realllllllllllllllllllll bad imo everything else seems good tho xd
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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LadyV
- Posts: 3113
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Re: Game Development: Picking a Fight
jorb wrote: [*] You may now walk onto empty construction areas. That should mean that sign posts are now less useful in combat. Discussion here.
[*] You may now use Shift + Ctrl + Left-Click to transfer all items of a particular type from one inventory to another. Default client best client. Update your clients for this-[/list]
I like this. Good work!
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dafels
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ChildhoodObesity
- Posts: 4165
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Re: Game Development: Picking a Fight
pls get rid of the takeaim thing and DO NOT add it to think lel. it makes everything slow as fuck and a good chunk of the moves will rarely see use because stacking ip takes 10 years i bet we will just see fukn UPPERCUT as the main source of damage
also yea near everyone had 1takeaim and 5 think in their deck
also yea near everyone had 1takeaim and 5 think in their deck
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Uriel
- Posts: 770
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Re: Game Development: Picking a Fight
Thanks for update devs 
Take aim in my opinion takes way to long now.
Take aim in my opinion takes way to long now.
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6kzo
- Posts: 19
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Re: Game Development: Picking a Fight
i hope that u are kiddin about take aim lmao
3.1 cooldown on 6IP
3.1 cooldown on 6IP
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Pan_w_okularach
- Posts: 790
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Re: Game Development: Picking a Fight
ran a quick swot analysis on the changes and the results are overwhelming, great job!

Memories of pain