Game Development: Picking a Fight

Announcements about major changes in Haven & Hearth.
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springyb
Posts: 695
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: Picking a Fight

Post by springyb »

jorb wrote:Fixed an inverted condition. Attack line of sight is now blocked by houses and walls, but not by player bodies and carrables. You're welcome.
It is still blocked by other animals.
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Game Development: Picking a Fight

Post by DeadlyPencil »

Please consider the following change:
  • Put a maximum on take aim's increase, 100% , 200%, something, having 400% at 8IP is pretty brutal. Also consider only a 10% penantly isntead of 20%
Bugs:
  • ravens bite still shows 55 second cooldown as mentioned earlier
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ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Picking a Fight

Post by ChildhoodObesity »

the take aim thing is realllllllllllllllllllll bad imo everything else seems good tho xd
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LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Game Development: Picking a Fight

Post by LadyV »

jorb wrote: [*] You may now walk onto empty construction areas. That should mean that sign posts are now less useful in combat. Discussion here.
[*] You may now use Shift + Ctrl + Left-Click to transfer all items of a particular type from one inventory to another. Default client best client. Update your clients for this-[/list]

I like this. Good work! :)
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dafels
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Re: Game Development: Picking a Fight

Post by dafels »

=]
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ChildhoodObesity
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Re: Game Development: Picking a Fight

Post by ChildhoodObesity »

pls get rid of the takeaim thing and DO NOT add it to think lel. it makes everything slow as fuck and a good chunk of the moves will rarely see use because stacking ip takes 10 years i bet we will just see fukn UPPERCUT as the main source of damage

also yea near everyone had 1takeaim and 5 think in their deck
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Uriel
Posts: 770
Joined: Fri May 28, 2010 5:00 pm

Re: Game Development: Picking a Fight

Post by Uriel »

Thanks for update devs :)

Take aim in my opinion takes way to long now.
6kzo
Posts: 19
Joined: Mon Feb 27, 2017 8:51 pm

Re: Game Development: Picking a Fight

Post by 6kzo »

i hope that u are kiddin about take aim lmao
3.1 cooldown on 6IP :?
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Pan_w_okularach
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Re: Game Development: Picking a Fight

Post by Pan_w_okularach »

ran a quick swot analysis on the changes and the results are overwhelming, great job!
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xeno7544
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Post by xeno7544 »

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Last edited by xeno7544 on Mon Sep 28, 2020 1:19 am, edited 1 time in total.

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