Regarding viewtopic.php?p=736233#p736233 I suggest that natural resources should stop to enforce permissions of any claim covering them.
They also should also impose a hefty authority drain onto village claims covering them to discourage claiming them with villages (with or without walling them in additionally).
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Granger
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Claims on natural resources
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
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Re: Claims on natural resources
How does that stop the walls? People would gladly use theft alts to steal from them if they weren't walled off. Why not just make them drain Pclaim auth as well in a similar manner, rendering them effectively impossible to claim.
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Granger
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Re: Claims on natural resources
At least you can't directly pclaim them.
Problem with the whole thing is that it'll lead to villages built around them with a hole inside to isolate the resource from the village while claiming the walls around... So Loftar should revive the idea (which he shelved a while back) to disallow building village claims with holes in them to make this one feasible.
Problem with the whole thing is that it'll lead to villages built around them with a hole inside to isolate the resource from the village while claiming the walls around... So Loftar should revive the idea (which he shelved a while back) to disallow building village claims with holes in them to make this one feasible.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
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Re: Claims on natural resources
Ok, sure. But you have to admit that's at least a step in the right direction. A big circular village can't take up that many spawns, compared to right now where you can cheaply claim all of them.
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Grog
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Re: Claims on natural resources
I'd suggest w2-grade decay within a radius of X tiles from the natural ressource.
While this wouldn't make walling them in impossible, it would make it a lot harder to maintain.
I also like the auth-drain idea.
While this wouldn't make walling them in impossible, it would make it a lot harder to maintain.
I also like the auth-drain idea.
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Granger
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Re: Claims on natural resources
The discussion back then wasn't to limit villages to being circular, just to limit the topology of them to having one (and only one) continuous border (so it'll be impossible to build a circle with a hole in the middle). Granted, this has some problems (among others related to the ability to remove flags) - so the suggestion to have the natural resources emit W2 (=massive) decay (that additionally ignores claimes) with a reasonable range could be a solution to the problem.Sevenless wrote:big circular village
Quickly draining nearby claims of authority (and let decay deal with walls) might be the easiest solution.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ctopolon3
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Re: Claims on natural resources
drain authority = good idea
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apoc254
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Re: Claims on natural resources
I suggest that all walls when trying to enclose a natural resource will fail to build the closing piece. Which will stop anyone from completely walling them in.
Agreedctopolon3 wrote:drain authority = good idea
Also this. But affect more than just walls... and maybe 200 times normal decay rateGrog wrote:I'd suggest w2-grade decay within a radius of X tiles from the natural ressource.
While this wouldn't make walling them in impossible, it would make it a lot harder to maintain.
I also like the auth-drain idea.
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maze
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Re: Claims on natural resources
my one char currently keeps up a village with 900k auth.Sevenless wrote:Ok, sure. But you have to admit that's at least a step in the right direction. A big circular village can't take up that many spawns, compared to right now where you can cheaply claim all of them.
The drain should be retarded like. 300k a day IMO
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2d0x
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Re: Claims on natural resources
Reduced quality of the resource if there is a nearby claim?
Excuse me, I don't speak English.