Glad to hear it!linkfanpc wrote:SUUUUUUUPER hyped for optimizations!
No patch tonight, I'm afraid. Aiming for next week.
Glad to hear it!linkfanpc wrote:SUUUUUUUPER hyped for optimizations!
when are you gonna try that one, it would be cool to be able to expand village claims beyond the walls a little more and not get punished so harshly for itjorb wrote:We have considered getting rid of the entire concept of claim shields, and instead replace it with the inverted concept of a siege bubble, constructed by the attacker. Loosely speaking the attacker would designate an area of effect in one way or another, and after some condition completes -- the passing of time, attacks against the target, or both -- the area under the siege bubble would then become available to attacks and destruction. This has the potential upside of removing the various game-arounds and exploits associated with varying layers of overlapping claim and village shields, use of multiple villages and/or claims to acquire more shields, &c. There are plenty of moving parts here which make the exact formulation an open question, but feel free to opine on the general direction.
Gosh dangit!jorb wrote:Glad to hear it!linkfanpc wrote:SUUUUUUUPER hyped for optimizations!
No patch tonight, I'm afraid. Aiming for next week.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
^^^^^^^^^^^^^^^^^^^^^^^^^Kaios wrote:when are you gonna try that one, it would be cool to be able to expand village claims beyond the walls a little more and not get punished so harshly for itjorb wrote:We have considered getting rid of the entire concept of claim shields, and instead replace it with the inverted concept of a siege bubble, constructed by the attacker. Loosely speaking the attacker would designate an area of effect in one way or another, and after some condition completes -- the passing of time, attacks against the target, or both -- the area under the siege bubble would then become available to attacks and destruction. This has the potential upside of removing the various game-arounds and exploits associated with varying layers of overlapping claim and village shields, use of multiple villages and/or claims to acquire more shields, &c. There are plenty of moving parts here which make the exact formulation an open question, but feel free to opine on the general direction.
The client rewrites are a bigger project. I expect it to take a few months.linkfanpc wrote:I guess i'm stuck at 2 FPS for another week.
You just love to crush my dreams more and more, don't you?jorb wrote:The client rewrites are a bigger project. I expect it to take a few months.linkfanpc wrote:I guess i'm stuck at 2 FPS for another week.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
I haven't noticed any particularity in the forests I've found them on, but I also haven't been looking closely.dunno6988 wrote:Is stag beetle found in any forest biomes? Since in the patch it wasn't specified in which forest, so I assume it is any forest right?