Game Development: Pushing Arrangements

Announcements about major changes in Haven & Hearth.
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jorb
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Re: Game Development: Pushing Arrangements

Post by jorb »

linkfanpc wrote:SUUUUUUUPER hyped for optimizations!
Glad to hear it!

No patch tonight, I'm afraid. Aiming for next week.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Kaios
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Re: Game Development: Pushing Arrangements

Post by Kaios »

jorb wrote:We have considered getting rid of the entire concept of claim shields, and instead replace it with the inverted concept of a siege bubble, constructed by the attacker. Loosely speaking the attacker would designate an area of effect in one way or another, and after some condition completes -- the passing of time, attacks against the target, or both -- the area under the siege bubble would then become available to attacks and destruction. This has the potential upside of removing the various game-arounds and exploits associated with varying layers of overlapping claim and village shields, use of multiple villages and/or claims to acquire more shields, &c. There are plenty of moving parts here which make the exact formulation an open question, but feel free to opine on the general direction.
when are you gonna try that one, it would be cool to be able to expand village claims beyond the walls a little more and not get punished so harshly for it
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linkfanpc
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Re: Game Development: Pushing Arrangements

Post by linkfanpc »

jorb wrote:
linkfanpc wrote:SUUUUUUUPER hyped for optimizations!
Glad to hear it!

No patch tonight, I'm afraid. Aiming for next week.
Gosh dangit!

I guess i'm stuck at 2 FPS for another week. :cry:
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Sevenless
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Re: Game Development: Pushing Arrangements

Post by Sevenless »

Kaios wrote:
jorb wrote:We have considered getting rid of the entire concept of claim shields, and instead replace it with the inverted concept of a siege bubble, constructed by the attacker. Loosely speaking the attacker would designate an area of effect in one way or another, and after some condition completes -- the passing of time, attacks against the target, or both -- the area under the siege bubble would then become available to attacks and destruction. This has the potential upside of removing the various game-arounds and exploits associated with varying layers of overlapping claim and village shields, use of multiple villages and/or claims to acquire more shields, &c. There are plenty of moving parts here which make the exact formulation an open question, but feel free to opine on the general direction.
when are you gonna try that one, it would be cool to be able to expand village claims beyond the walls a little more and not get punished so harshly for it
^^^^^^^^^^^^^^^^^^^^^^^^^

Base design right now is heavily based off the current shield system. Any sudden change to this is going to screw a lot of people (couple happy raiders though). It's one of those "should be outlined on the forums X weeks in advance" to give everyone time to adjust their walling.
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Lucky: can be so ugly, can be so heartwarming
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Uriel
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Re: Game Development: Pushing Arrangements

Post by Uriel »

And please make walls great again.

In curent system palisade is all that people really need.
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jorb
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Re: Game Development: Pushing Arrangements

Post by jorb »

linkfanpc wrote:I guess i'm stuck at 2 FPS for another week. :cry:
The client rewrites are a bigger project. I expect it to take a few months.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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linkfanpc
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Re: Game Development: Pushing Arrangements

Post by linkfanpc »

jorb wrote:
linkfanpc wrote:I guess i'm stuck at 2 FPS for another week. :cry:
The client rewrites are a bigger project. I expect it to take a few months.
You just love to crush my dreams more and more, don't you?
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
dunno6988
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Joined: Wed Sep 28, 2016 11:51 am

Re: Game Development: Pushing Arrangements

Post by dunno6988 »

Is stag beetle found in any forest biomes? Since in the patch it wasn't specified in which forest, so I assume it is any forest right?
qoonpooka
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Re: Game Development: Pushing Arrangements

Post by qoonpooka »

dunno6988 wrote:Is stag beetle found in any forest biomes? Since in the patch it wasn't specified in which forest, so I assume it is any forest right?
I haven't noticed any particularity in the forests I've found them on, but I also haven't been looking closely.
iamahh
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Re: Game Development: Pushing Arrangements

Post by iamahh »

it's easier now to have a compact garden pot field, 1 per tile, walking diagonally between pots

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