Game Development: Kelp in the Wardrobe

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Kelp in the Wardrobe

Post by jorb »

Image

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Implemented/re-implemented Wardrobes from H&H Legacy. The wardrobe is a container which holds up to three full equipment screens, and to which one can easily dump the entire equipment of a character, for easy storage and switching around. You may lock particular equipment slots, to prevent them from taking equipment when undressing, by clicking on them.
  • Added "Green Kelp", herb
  • Added "Nine-Tails", curiosity
  • Added "Ouroboros", curiosity
  • Added "Onion Skewer", food
  • Added "Broiled Burbot", food
  • Added "Fish in Tears", food
  • Added "Chum Bait", fish bait
Key Fixes
-----------------------
  • Increased the initial challenge timer on Coronation Stones to 8hrs, and on Menhirs & Grotesque Idols to 4 hours.
  • Probably fixed a bug by which multiple hits in the same cycle could cause death unintentionally.
  • Bow now auto-equips from toolbelt when pressing "Shoot".
Small Fixes
-----------------------
  • You may now equip key-rings, ropes, and quivers in tool belts.
  • You now draw arrows automatically from quivers.
  • Added an icon for wheat seeds in buckets.
In the Pipe
----------------------- UPDATE YOUR CLIENTS... if you wish to use the wardrobe without crashing, and...

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
MikeOfDragon
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Joined: Wed Jun 11, 2014 1:39 am
Location: USA

Re: Game Development: Kelp in the Wardrobe

Post by MikeOfDragon »

Thank you so much guys wardrobes are back this is amazing
jordancoles wrote:I'm a genius so I've never done this personally, but I can see how some people might accidentally click on the wrong box
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Jacobian123
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Re: Game Development: Kelp in the Wardrobe

Post by Jacobian123 »

PRAS
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

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Redlaw
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Re: Game Development: Kelp in the Wardrobe

Post by Redlaw »

OMG wardrobes at long last ::dances:: yay love you guys for this.
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BMT
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Re: Game Development: Kelp in the Wardrobe

Post by BMT »

Wardrobes! Great update!
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Sevenless
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Re: Game Development: Kelp in the Wardrobe

Post by Sevenless »

Wardrobes and keyring to toolbelt equip?

<3
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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overtyped
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Re: Game Development: Kelp in the Wardrobe

Post by overtyped »

you cant go down for 2 weeks, your game will die. Or did you mean down as in no development for 2 weeks.
Last edited by overtyped on Thu Jun 08, 2017 12:29 am, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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DreadDawson
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Re: Game Development: Kelp in the Wardrobe

Post by DreadDawson »

finally I can be stylisth
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DaniAngione
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Re: Game Development: Kelp in the Wardrobe

Post by DaniAngione »

IT IS BACK!

Wardrobe!!
YEEEESH!!!!!!
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
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internettab
Posts: 11
Joined: Thu Jan 22, 2015 11:14 am

Re: Game Development: Kelp in the Wardrobe

Post by internettab »

Thanks for this amazing game. enjoy your downtime!

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