Game Development: Kelp in the Wardrobe

Announcements about major changes in Haven & Hearth.
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MrGemini
Posts: 426
Joined: Thu Mar 21, 2013 10:10 am

Re: Game Development: Kelp in the Wardrobe

Post by MrGemini »

I knew it will come :)

/Pras!
Greetings, Gemini & Tinkababe

jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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tirioll
Posts: 144
Joined: Thu Nov 21, 2013 4:05 pm

Re: Game Development: Kelp in the Wardrobe

Post by tirioll »

jorb wrote: [*] Implemented/re-implemented Wardrobes from H&H Legacy. The wardrobe is a container which holds up to three full equipment screens, and to which one can easily dump the entire equipment of a character, for easy storage and switching around. You may lock particular equipment slots, to prevent them from taking equipment when undressing, by clicking on them.
Do they decay outside like cupboards? Don't want to lose my gear through that...
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Kelp in the Wardrobe

Post by Granger »

tirioll wrote:
jorb wrote: [*] Implemented/re-implemented Wardrobes from H&H Legacy. The wardrobe is a container which holds up to three full equipment screens, and to which one can easily dump the entire equipment of a character, for easy storage and switching around. You may lock particular equipment slots, to prevent them from taking equipment when undressing, by clicking on them.
Do they decay outside like cupboards? Don't want to lose my gear through that...
Do science: build one and put it outside (empty, naturally).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Headchef
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

Re: Game Development: Kelp in the Wardrobe

Post by Headchef »

Would be funny if when placed outside when a silkmoth flies into it then it slowly starts eating the clothes inside with a percentage which takes lkes three weeks or something :P
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2d0x
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: Game Development: Kelp in the Wardrobe

Post by 2d0x »

Granger wrote:
tirioll wrote:
jorb wrote: [*] Implemented/re-implemented Wardrobes from H&H Legacy. The wardrobe is a container which holds up to three full equipment screens, and to which one can easily dump the entire equipment of a character, for easy storage and switching around. You may lock particular equipment slots, to prevent them from taking equipment when undressing, by clicking on them.
Do they decay outside like cupboards? Don't want to lose my gear through that...
Do science: build one and put it outside (empty, naturally).
Some cupboards can stand outside the month and more...

I had two cupboards standing outside for about two months, and the third broke on the first day.
Excuse me, I don't speak English.
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tirioll
Posts: 144
Joined: Thu Nov 21, 2013 4:05 pm

Re: Game Development: Kelp in the Wardrobe

Post by tirioll »

Granger wrote:Do science: build one and put it outside (empty, naturally).
Already started. But yeah, this:
2d0x wrote: Some cupboards can stand outside the month and more...

I had two cupboards standing outside for about two months, and the third broke on the first day.
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Aceb
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Joined: Wed Jun 16, 2010 2:34 pm

Re: Game Development: Kelp in the Wardrobe

Post by Aceb »

Does wardrobe is being shared or not?
A quest for a hat. - W10
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Haven't spawned yet
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Kelp in the Wardrobe

Post by Redlaw »

Aceb wrote:Does wardrobe is being shared or not?
I think they do not have ownership... so long as all users, have simler gear when they change it will work fine.
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svino
Posts: 299
Joined: Mon Jun 06, 2011 4:09 am

Re: Game Development: Kelp in the Wardrobe

Post by svino »

Amazing update with wardrobes :D

>Added "Broiled Burbot", food
>Added "Fish in Tears", food

I don't understand why we need more fish recipes, they are all very redundant now unless they give a reasonable amount of willpower or psyche. What about giving us options to get higher quality fish? What if fish just had no cap like rock crystals, and the fishing bait and gear cap the fish quality?

>Added "Chum Bait", fish bait
Very nice, look forward to using this next world early.


Sea kelp seems to be really good for noobs too
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ctopolon3
Posts: 488
Joined: Mon Nov 23, 2015 10:22 am

Re: Game Development: Kelp in the Wardrobe

Post by ctopolon3 »

very sad about decaying wardrobes, it was so comfortable to use it near butcher place & carpentry place

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