/Pras!
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MrGemini
- Posts: 426
- Joined: Thu Mar 21, 2013 10:10 am
Re: Game Development: Kelp in the Wardrobe
I knew it will come 
/Pras!
/Pras!
Greetings, Gemini & Tinkababe
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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tirioll
- Posts: 144
- Joined: Thu Nov 21, 2013 4:05 pm
Re: Game Development: Kelp in the Wardrobe
Do they decay outside like cupboards? Don't want to lose my gear through that...jorb wrote: [*] Implemented/re-implemented Wardrobes from H&H Legacy. The wardrobe is a container which holds up to three full equipment screens, and to which one can easily dump the entire equipment of a character, for easy storage and switching around. You may lock particular equipment slots, to prevent them from taking equipment when undressing, by clicking on them.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Kelp in the Wardrobe
Do science: build one and put it outside (empty, naturally).tirioll wrote:Do they decay outside like cupboards? Don't want to lose my gear through that...jorb wrote: [*] Implemented/re-implemented Wardrobes from H&H Legacy. The wardrobe is a container which holds up to three full equipment screens, and to which one can easily dump the entire equipment of a character, for easy storage and switching around. You may lock particular equipment slots, to prevent them from taking equipment when undressing, by clicking on them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Game Development: Kelp in the Wardrobe
Would be funny if when placed outside when a silkmoth flies into it then it slowly starts eating the clothes inside with a percentage which takes lkes three weeks or something 
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Game Development: Kelp in the Wardrobe
Some cupboards can stand outside the month and more...Granger wrote:Do science: build one and put it outside (empty, naturally).tirioll wrote:Do they decay outside like cupboards? Don't want to lose my gear through that...jorb wrote: [*] Implemented/re-implemented Wardrobes from H&H Legacy. The wardrobe is a container which holds up to three full equipment screens, and to which one can easily dump the entire equipment of a character, for easy storage and switching around. You may lock particular equipment slots, to prevent them from taking equipment when undressing, by clicking on them.
I had two cupboards standing outside for about two months, and the third broke on the first day.
Excuse me, I don't speak English.
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tirioll
- Posts: 144
- Joined: Thu Nov 21, 2013 4:05 pm
Re: Game Development: Kelp in the Wardrobe
Already started. But yeah, this:Granger wrote:Do science: build one and put it outside (empty, naturally).
2d0x wrote: Some cupboards can stand outside the month and more...
I had two cupboards standing outside for about two months, and the third broke on the first day.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Kelp in the Wardrobe
Does wardrobe is being shared or not?
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Kelp in the Wardrobe
I think they do not have ownership... so long as all users, have simler gear when they change it will work fine.Aceb wrote:Does wardrobe is being shared or not?
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Game Development: Kelp in the Wardrobe
Amazing update with wardrobes
>Added "Broiled Burbot", food
>Added "Fish in Tears", food
I don't understand why we need more fish recipes, they are all very redundant now unless they give a reasonable amount of willpower or psyche. What about giving us options to get higher quality fish? What if fish just had no cap like rock crystals, and the fishing bait and gear cap the fish quality?
>Added "Chum Bait", fish bait
Very nice, look forward to using this next world early.
Sea kelp seems to be really good for noobs too

>Added "Broiled Burbot", food
>Added "Fish in Tears", food
I don't understand why we need more fish recipes, they are all very redundant now unless they give a reasonable amount of willpower or psyche. What about giving us options to get higher quality fish? What if fish just had no cap like rock crystals, and the fishing bait and gear cap the fish quality?
>Added "Chum Bait", fish bait
Very nice, look forward to using this next world early.
Sea kelp seems to be really good for noobs too

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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: Game Development: Kelp in the Wardrobe
very sad about decaying wardrobes, it was so comfortable to use it near butcher place & carpentry place
