Game Development: Ghost Sombrero

Announcements about major changes in Haven & Hearth.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Ghost Sombrero

Post by jorb »

creeperus wrote:I find bug i think, i build mine in sellar
lawl. Big points for loftar.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
ricky
Posts: 1475
Joined: Fri Apr 02, 2010 5:00 am

Re: Game Development: Ghost Sombrero

Post by ricky »

Added "Woodsman's Axe", chops trees faster. Suggested here.

Pras. Now I can die happy

woodsmansaxe
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
jorb wrote:Ideally the game should play itself.
The only thing necessary for the triumph of evil is that good men do nothing.
creeperus
Posts: 13
Joined: Mon Jan 02, 2017 11:09 pm

Re: Game Development: Ghost Sombrero

Post by creeperus »

ricky wrote:Added "Woodsman's Axe", chops trees faster. Suggested here.

Pras. Now I can die happy

woodsmansaxe
what res need to craft?
User avatar
DreadDawson
Posts: 229
Joined: Thu Dec 22, 2016 8:04 am
Location: Somewhere over the rainbow...

Re: Game Development: Ghost Sombrero

Post by DreadDawson »

minehole in cellar is scary idea I wonder what happens in a house that is built on a mine level?
User avatar
DreadDawson
Posts: 229
Joined: Thu Dec 22, 2016 8:04 am
Location: Somewhere over the rainbow...

Re: Game Development: Ghost Sombrero

Post by DreadDawson »

creeperus wrote:
ricky wrote:Added "Woodsman's Axe", chops trees faster. Suggested here.

Pras. Now I can die happy

woodsmansaxe
what res need to craft?
Image
User avatar
DreadDawson
Posts: 229
Joined: Thu Dec 22, 2016 8:04 am
Location: Somewhere over the rainbow...

Re: Game Development: Ghost Sombrero

Post by DreadDawson »

Sorry for triple post, but here's the belt as well...

Image
User avatar
FictionRyu
Posts: 1655
Joined: Wed Jun 01, 2011 5:12 am

Re: Game Development: Ghost Sombrero

Post by FictionRyu »

Woodsmans axe will be useful. Especially for palisade building. Neat patch!

Bashing palisade walls with no shield is a great idea!
Scooby Doo taught us that the real monsters are humans.
User avatar
Bolillo
Posts: 105
Joined: Sun Apr 18, 2010 11:14 am

Re: Game Development: Ghost Sombrero

Post by Bolillo »

jorb wrote: [*] Added "Woodsman's Axe", chops trees faster
Is it q dependant? :geek:
w7:Lawspeaker of Valhalla

"You momma is so fat, it takes 3 lawspeakers to oath her"
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Ghost Sombrero

Post by Redlaw »

so glad I was growing some q oaks for a while... loving this update over all. yes its small, well the hats on nibs is funky. But the rest is flat out cool.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Ghost Sombrero

Post by MagicManICT »

Now I have a reason to buy a hat... now if only I can convince the kids they don't need to eat this week.... ¦]
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

Return to “Announcements”