lawl. Big points for loftar.creeperus wrote:I find bug i think, i build mine in sellar
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Ghost Sombrero
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Ghost Sombrero
Added "Woodsman's Axe", chops trees faster. Suggested here.
Pras. Now I can die happy

Pras. Now I can die happy
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
-
creeperus
- Posts: 13
- Joined: Mon Jan 02, 2017 11:09 pm
Re: Game Development: Ghost Sombrero
what res need to craft?ricky wrote:Added "Woodsman's Axe", chops trees faster. Suggested here.
Pras. Now I can die happy
-
DreadDawson
- Posts: 229
- Joined: Thu Dec 22, 2016 8:04 am
- Location: Somewhere over the rainbow...
Re: Game Development: Ghost Sombrero
minehole in cellar is scary idea I wonder what happens in a house that is built on a mine level?
-
DreadDawson
- Posts: 229
- Joined: Thu Dec 22, 2016 8:04 am
- Location: Somewhere over the rainbow...
Re: Game Development: Ghost Sombrero
creeperus wrote:what res need to craft?ricky wrote:Added "Woodsman's Axe", chops trees faster. Suggested here.
Pras. Now I can die happy

-
DreadDawson
- Posts: 229
- Joined: Thu Dec 22, 2016 8:04 am
- Location: Somewhere over the rainbow...
Re: Game Development: Ghost Sombrero
Sorry for triple post, but here's the belt as well...


-
FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Game Development: Ghost Sombrero
Woodsmans axe will be useful. Especially for palisade building. Neat patch!
Bashing palisade walls with no shield is a great idea!
Bashing palisade walls with no shield is a great idea!
Scooby Doo taught us that the real monsters are humans.
-
Bolillo
- Posts: 105
- Joined: Sun Apr 18, 2010 11:14 am
Re: Game Development: Ghost Sombrero
Is it q dependant?jorb wrote: [*] Added "Woodsman's Axe", chops trees faster
w7:Lawspeaker of Valhalla
"You momma is so fat, it takes 3 lawspeakers to oath her"
"You momma is so fat, it takes 3 lawspeakers to oath her"
-
Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Ghost Sombrero
so glad I was growing some q oaks for a while... loving this update over all. yes its small, well the hats on nibs is funky. But the rest is flat out cool.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Ghost Sombrero
Now I have a reason to buy a hat... now if only I can convince the kids they don't need to eat this week.... ![Trollface ¦]](./images/smilies/troll.gif)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.