hahahaha-noloftar wrote:You mean so that the current containers are obsoleted entirely? :)Avu wrote:STOCKPILES FIRST THEN YOU CAN FUCK WITH SIGNS! kthnxbye
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Jackard
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Re: Do "building signs" ever expire?
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jorb
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Re: Do "building signs" ever expire?
Of course that's not a problem dimwit. How do you think I store my boards now? With construction signs. Does that devalue the containers, of course not, I have shitloads of those to.loftar wrote:You mean so that the current containers are obsoleted entirely?Avu wrote:STOCKPILES FIRST THEN YOU CAN FUCK WITH SIGNS! kthnxbye
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
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Re: Do "building signs" ever expire?
It seems my point didn't quite make it across. :)
When Avu just says "stockpile", it sounds to me like a general object which stores any amount of anything; which would, obviously, make all other containers obsolete. In order for that not to happen, it would be necessary to limit what a "stockpile" could stockpile, and (possibly) also the amount of it. My point was to invite discussion about what kind of such limitations would be reasonable.
When Avu just says "stockpile", it sounds to me like a general object which stores any amount of anything; which would, obviously, make all other containers obsolete. In order for that not to happen, it would be necessary to limit what a "stockpile" could stockpile, and (possibly) also the amount of it. My point was to invite discussion about what kind of such limitations would be reasonable.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Do "building signs" ever expire?
User has been banned by loftar.
Reason: Lack of respect for authority.
Reason: Lack of respect for authority.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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burgingham
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Re: Do "building signs" ever expire?
First of all: ROFL
Second: Why not just make stockpiles look almost like constrution signs and make them for the different goods which are usually stored in cs (briks, clay, bloks, boards, branches). Then just set an adequate number for each.
Second: Why not just make stockpiles look almost like constrution signs and make them for the different goods which are usually stored in cs (briks, clay, bloks, boards, branches). Then just set an adequate number for each.
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kLauE
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Re: Do "building signs" ever expire?
which guy makes the awesome graphics now? 
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Moracin
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Re: Do "building signs" ever expire?
Make them like the Stronghold warehouses.loftar wrote:It seems my point didn't quite make it across.
When Avu just says "stockpile", it sounds to me like a general object which stores any amount of anything; which would, obviously, make all other containers obsolete. In order for that not to happen, it would be necessary to limit what a "stockpile" could stockpile, and (possibly) also the amount of it. My point was to invite discussion about what kind of such limitations would be reasonable.
Each "stockpile" can have for example 200 "things on it"
Those things can only be building materials like bricks and blocks of wood.
Ingame name: Natimo
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Avu
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Re: Do "building signs" ever expire?
Why would you assume that? In a thread about signs you want to decay. In a forum where this topic has come multiple times and the same issues has been put forward each time.loftar wrote:It seems my point didn't quite make it across.
When Avu just says "stockpile", it sounds to me like a general object which stores any amount of anything; which would, obviously, make all other containers obsolete.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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KoE
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Re: Do "building signs" ever expire?
I had an inkling you meant something like that, but I assumed you had made the same assumption that Avu didn't literally mean a titanic mega-cupboard that accepted anything.loftar wrote:It seems my point didn't quite make it across. :)
When Avu just says "stockpile", it sounds to me like a general object which stores any amount of anything; which would, obviously, make all other containers obsolete. In order for that not to happen, it would be necessary to limit what a "stockpile" could stockpile, and (possibly) also the amount of it. My point was to invite discussion about what kind of such limitations would be reasonable.
Also it was fun to run with that and have jorb insult you.
Anyway, back to the topic at hand, I think the preliminary discussion of 'building materials' is the obvious part; bricks, clay, boards, wood blocks, maybe fir boughs, straw - those are the big ones I can think of off of my head. I've also taken to storing chicken feathers in Sturdy Bed stockpiles but I think that may be one of those that's just silly. (Or, perhaps better done with a seedbag-like mechanism, perhaps that basket jorb posted in whichever announcement thread that was).
I'm sure there are other large-ish, natural build materials it would make sense to have stockpiles for. I suppose that also brings up the question of having a single generic stockpile object (boring but less work overall) or having several with different graphics - bales of straw, great stacked piles of bricks, and a handsome stack of firewood sitting outside one's cabin. That would also let one vary how much a single stockpile holds vs the 'value' of the item it's designed for. You can have a stack of boards lying around to repair your boats, coops, and houses, but if for some reason you want to go into the high-quality board selling business*, you'll need to build and secure your own lumber yard. I'm not sure what pile of clay would look like, though, apart from probably sort of ugly.
I don't think metal really needs its own stockpile, but I can certainly see wanting to snazz a place up with stacks of gold bars and hoards of gold coins strewn about the place.
(*aware that's probably not viable right now)
I imagine the interface should use something like the build signs - except you just have a maximum capacity and how much is currently stored. Possibly you could even use a build sign's decay mechanism (extremely slowed down!) to put a bit of a tax on storing huge quantities of things. Or perhaps you have to pay an 'upkeep' of some kind of preservative. (All this purely speculative and possibly terrible ideas, of course).
--
Guh, noticed a bunch of posts slipped in before mine that seem to prefer the 'generic' stockpile route. In the long run I think I'd like to see at least some of those things - bales and stacks of firewood seem pretty iconic - but a stop-gap before that happens wouldn't be too bad, either.
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Avu
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Re: Do "building signs" ever expire?
clay, bricks, soil, boards, blocks, straw, linen, branches, boughs, metal, sand
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."