Make -25% Integrity Locks Break

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Wonderful
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Make -25% Integrity Locks Break

Post by Wonderful »

There's a lot of Knarrs and Palisade that are in the world that exist as part of abandoned claims and whatever else. I thought about the breaking palisade by hand idea and thought it had merit, by it didn't make a lot of sense in the long run. I feel like locks losing their fortitude with decay made more sense. If you go up to an abandoned house complex in real life, the mechanism behind a lock can rust out or disassemble.

+And as a benefit people who lose their master keys to their Knarrs could stop bugging admins for help and could get to work busting that lock and making repairs.
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jorb
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Re: Make -25% Integrity Locks Break

Post by jorb »

Having locks decaying away would probably be ok. I have seen at least one Knarr I believe to be abandoned.
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azrid
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Re: Make -25% Integrity Locks Break

Post by azrid »

This is the perfect use for lock picking!
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shubla
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Re: Make -25% Integrity Locks Break

Post by shubla »

Locks could decay and then you could pick them, maybe leaving behind a scent.

Hearthling locks are made out of wood though!
But wood rots too.
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MagicManICT
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Re: Make -25% Integrity Locks Break

Post by MagicManICT »

jorb wrote:Having locks decaying away would probably be ok. I have seen at least one Knarr I believe to be abandoned.
After a recent post in HDI, would this be relatively easy to do? Maybe just have the lock break after X days of it not being used. (30ish?)
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Aceb
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Re: Make -25% Integrity Locks Break

Post by Aceb »

MagicManICT wrote:
jorb wrote:Having locks decaying away would probably be ok. I have seen at least one Knarr I believe to be abandoned.
After a recent post in HDI, would this be relatively easy to do? Maybe just have the lock break after X days of it not being used. (30ish?)
30 days after being on un-claimed / un-active claim =) ?
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ctopolon4
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Re: Make -25% Integrity Locks Break

Post by ctopolon4 »

jorb wrote:Having locks decaying away would probably be ok. I have seen at least one Knarr I believe to be abandoned.
here is atleast 3 knarrs abadoned near (blocking) beaver dungeons
Last edited by ctopolon4 on Fri Jul 13, 2018 5:33 am, edited 1 time in total.
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MagicManICT
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Re: Make -25% Integrity Locks Break

Post by MagicManICT »

Aceb wrote:30 days after being on un-claimed / un-active claim =) ?
What's the point of the expense of a knarr if you aren't going to use it?
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