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Zachary09
- Posts: 767
- Joined: Sat Aug 13, 2011 8:55 pm
- Location: Poland
Re: Game Development: Oozing Hot Wings
Were Nomad traveling quest requirements slightly edited? My recent new Nomad credo quest told me to go to an npc I actually knew and visited this time around 
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Game Development: Oozing Hot Wings
Amazing additions!jorb wrote:
- Added "Cave Slimes". In an ongoing project we like to think of as the militarization of the Underworld, we've added Cave slimes: Amorphous blobs of cave jelly which, mildly aggressive, move around in caves. They get more common and dangerous the lower you go, but should be very rare on the first cave level. They sometimes appear when mining. Fun times!
- Your level of Charisma now increases your rewards when questing. Hey, look, an actual use for it!
Would be really cool with more "endless features" of some other stats like dex/psy/will
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Zomad
- Posts: 10
- Joined: Fri Jul 21, 2017 10:40 pm
Re: Game Development: Oozing Hot Wings
What if you also make it so quest rewards are scaled with both Charisma/Lore kind of like how the game already has a Perception/Exploration for foraging, would make Lore a Much more desired Stat and kind of makes sense.
Alternatively Lore could increase the frequency of those Lore Bonuses like lighting a fire at night but this could get out of hand at really high levels possibly.
Alternatively Lore could increase the frequency of those Lore Bonuses like lighting a fire at night but this could get out of hand at really high levels possibly.
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nezhit
- Posts: 43
- Joined: Fri May 28, 2010 2:37 pm
Re: Game Development: Oozing Hot Wings

You must be fucking kidding me..
@Jorb Okay, it's not a problem now, but how do you suggest a hermit deal with it at the world start?
Sheer amount of them is staggering.
Why bats are more or less spread out but we are knee deep in that shit?
Last edited by nezhit on Thu Sep 21, 2017 12:13 pm, edited 1 time in total.
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Game Development: Oozing Hot Wings
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AAlex
- Posts: 1377
- Joined: Wed Dec 15, 2010 2:27 pm
Re: Game Development: Oozing Hot Wings
KwonChiMin wrote:slime cap
Or a slime cape! The item we need to remain undetected versus our new slimy overlords.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Oozing Hot Wings
Still no mushroom stockpile? I am disappointed. The slimes are really dope though.
I'm not finding any in my caves, but for some reason it's still super laggy.nezhit wrote:
You must be fucking kidding me..
@Jorb Okay, it's not a problem now, but how do you suggest a hermit deal with it at the world start?
Sheer amount of them is staggering.
Why bats are more or less spread out but we are knee deep in that shit?
❤Haven's most kawaii retarded ethot karen❤


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Safou
- Posts: 80
- Joined: Sat Jul 20, 2013 5:49 pm
Re: Game Development: Oozing Hot Wings
Slimes are the most , remove them , they cause serious wounds so easily
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Oozing Hot Wings
I wouldn't expect a hermit at world start to be at level 5.nezhit wrote:@Jorb Okay, it's not a problem now, but how do you suggest a hermit deal with it at the world start?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: Game Development: Oozing Hot Wings
i have a request. can we somehow combine the slimes or atleast put them in a stockpile?