Game Development: Oozing Hot Wings

Announcements about major changes in Haven & Hearth.
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Zachary09
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Re: Game Development: Oozing Hot Wings

Post by Zachary09 »

Were Nomad traveling quest requirements slightly edited? My recent new Nomad credo quest told me to go to an npc I actually knew and visited this time around ;)
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svino
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Re: Game Development: Oozing Hot Wings

Post by svino »

jorb wrote:
  • Added "Cave Slimes". In an ongoing project we like to think of as the militarization of the Underworld, we've added Cave slimes: Amorphous blobs of cave jelly which, mildly aggressive, move around in caves. They get more common and dangerous the lower you go, but should be very rare on the first cave level. They sometimes appear when mining. Fun times!
  • Your level of Charisma now increases your rewards when questing. Hey, look, an actual use for it!
Amazing additions!

Would be really cool with more "endless features" of some other stats like dex/psy/will
Zomad
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Re: Game Development: Oozing Hot Wings

Post by Zomad »

What if you also make it so quest rewards are scaled with both Charisma/Lore kind of like how the game already has a Perception/Exploration for foraging, would make Lore a Much more desired Stat and kind of makes sense.

Alternatively Lore could increase the frequency of those Lore Bonuses like lighting a fire at night but this could get out of hand at really high levels possibly.
nezhit
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Re: Game Development: Oozing Hot Wings

Post by nezhit »

Image

You must be fucking kidding me..
@Jorb Okay, it's not a problem now, but how do you suggest a hermit deal with it at the world start?

Sheer amount of them is staggering.
Why bats are more or less spread out but we are knee deep in that shit?
Last edited by nezhit on Thu Sep 21, 2017 12:13 pm, edited 1 time in total.
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KwonChiMin
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Re: Game Development: Oozing Hot Wings

Post by KwonChiMin »

Image It's a fukken slime cap
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AAlex
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Re: Game Development: Oozing Hot Wings

Post by AAlex »

KwonChiMin wrote:slime cap


Or a slime cape! The item we need to remain undetected versus our new slimy overlords.
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Ants
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Re: Game Development: Oozing Hot Wings

Post by Ants »

Still no mushroom stockpile? I am disappointed. The slimes are really dope though.
nezhit wrote:Image

You must be fucking kidding me..
@Jorb Okay, it's not a problem now, but how do you suggest a hermit deal with it at the world start?

Sheer amount of them is staggering.
Why bats are more or less spread out but we are knee deep in that shit?
I'm not finding any in my caves, but for some reason it's still super laggy.
❤Haven's most kawaii retarded ethot karen❤
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Safou
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Re: Game Development: Oozing Hot Wings

Post by Safou »

Slimes are the most , remove them , they cause serious wounds so easily
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loftar
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Re: Game Development: Oozing Hot Wings

Post by loftar »

nezhit wrote:@Jorb Okay, it's not a problem now, but how do you suggest a hermit deal with it at the world start?
I wouldn't expect a hermit at world start to be at level 5.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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blank
Posts: 880
Joined: Sun Jan 23, 2011 3:53 am

Re: Game Development: Oozing Hot Wings

Post by blank »

i have a request. can we somehow combine the slimes or atleast put them in a stockpile?

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