Distance to party

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Blxz
Posts: 421
Joined: Mon Apr 05, 2010 12:03 pm

Distance to party

Post by Blxz »

I would like it if you could implement a distance to party metre or reference of some sort. Something like 100 tiles away or whatever; next to the arrow that points their direction. Not sure what anyone has to say to oppose this. Comments?
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Distance to party

Post by Jackard »

I wonder how this would affect a large party. Would recalculating tile distance during movement cause lag?
User avatar
Lothaudus
Posts: 641
Joined: Fri Oct 23, 2009 12:32 pm
Location: Adelaide, Australia

Re: Distance to party

Post by Lothaudus »

Not by much I don't think. Should be a simple matter of checking co-ords of all party members (which the arrows must have anyway so they know where to point) and doing a simple calc for distance.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
User avatar
Gauteamus
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: Distance to party

Post by Gauteamus »

It would to a large degree remove the mystery of where one is in the world, though.
Not sure if the devs see this as a good or bad result.
User avatar
kaka
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Distance to party

Post by kaka »

Showing the exact distance would render the random offset on map coordinates useless.
IIRC, the server used to send your party members map (or relative, doesn't really matter) coordinates, and the arrow was then calculated from that, but then Loftar cropped the relative coordinates, leaving not much more than the direction.

If they'd add anything like that, I imagine it would be something like how Loftar's been wanting to display the in-game time on the site, with morning, noon, evening, etc. instead of the exact time.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Distance to party

Post by sabinati »

maybe it could be something like "very close" "close" "far" "very far"
User avatar
Gauteamus
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: Distance to party

Post by Gauteamus »

Or one could do like in the Brothers Karamazov, and give the distance in verst.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Distance to party

Post by Jackard »

sabinati wrote:maybe it could be something like "very close" "close" "far" "very far"
"near" is the proper antonym
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Distance to party

Post by sabinati »

well preferably they could use some more flavorful words, or do it without words, change the length of the arrow or something. the point is to give an approximate distance rather than an exact one.
User avatar
kralmir
Posts: 1234
Joined: Mon Mar 29, 2010 4:33 am
Location: a moderate sized box.

Re: Distance to party

Post by kralmir »

Jackard wrote:
sabinati wrote:maybe it could be something like "very close" "close" "far" "very far"
"near" is the proper antonym
"near"ly nobody cares to be honest, dont be a grammar nazi
[5:09:24 AM] kralmir: shrek is love
Image
[5:09:27 AM] kralmir: shrek is life

"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

Return to “Critique & Ideas”