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Blxz
- Posts: 421
- Joined: Mon Apr 05, 2010 12:03 pm
Distance to party
I would like it if you could implement a distance to party metre or reference of some sort. Something like 100 tiles away or whatever; next to the arrow that points their direction. Not sure what anyone has to say to oppose this. Comments?
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Distance to party
I wonder how this would affect a large party. Would recalculating tile distance during movement cause lag?
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Distance to party
Not by much I don't think. Should be a simple matter of checking co-ords of all party members (which the arrows must have anyway so they know where to point) and doing a simple calc for distance.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Distance to party
It would to a large degree remove the mystery of where one is in the world, though.
Not sure if the devs see this as a good or bad result.
Not sure if the devs see this as a good or bad result.
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Distance to party
Showing the exact distance would render the random offset on map coordinates useless.
IIRC, the server used to send your party members map (or relative, doesn't really matter) coordinates, and the arrow was then calculated from that, but then Loftar cropped the relative coordinates, leaving not much more than the direction.
If they'd add anything like that, I imagine it would be something like how Loftar's been wanting to display the in-game time on the site, with morning, noon, evening, etc. instead of the exact time.
IIRC, the server used to send your party members map (or relative, doesn't really matter) coordinates, and the arrow was then calculated from that, but then Loftar cropped the relative coordinates, leaving not much more than the direction.
If they'd add anything like that, I imagine it would be something like how Loftar's been wanting to display the in-game time on the site, with morning, noon, evening, etc. instead of the exact time.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Distance to party
maybe it could be something like "very close" "close" "far" "very far"
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Distance to party
Or one could do like in the Brothers Karamazov, and give the distance in verst.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Distance to party
"near" is the proper antonymsabinati wrote:maybe it could be something like "very close" "close" "far" "very far"
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Distance to party
well preferably they could use some more flavorful words, or do it without words, change the length of the arrow or something. the point is to give an approximate distance rather than an exact one.
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: Distance to party
"near"ly nobody cares to be honest, dont be a grammar naziJackard wrote:"near" is the proper antonymsabinati wrote:maybe it could be something like "very close" "close" "far" "very far"
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.