Purple amethyst stone towersAmanda44 wrote:I thought about this too, mainly in connection to brick-art, but more so, to be able to use them in buildings ..mdsanta wrote:PLEASE!!!
Can we pave roads with gems?:D:D:D:D
That will be hilarious))) May be even better than paving with gold and silver, not sure what the rarity will be.
let's say starting from middle gem size per tile?
Statues!!!!
Great Kingdoms need to show their POWA and WEALTH!!!!
Thankshe he he he
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jordancoles
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Re: Game Development: Gemology
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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azrid
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Re: Game Development: Gemology
Accidentally building jotun diamond into stone support.jordancoles wrote:Purple amethyst stone towers


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jordancoles
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Re: Game Development: Gemology
azrid wrote:Accidentally building jotun diamond into stone support.jordancoles wrote:Purple amethyst stone towers

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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magisticus
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Re: Game Development: Gemology
Also - stockpiles for gems pls, hell let me keep them on the pile of coal i don't care, just allow to be stockpiled
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Amanda44
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Re: Game Development: Gemology
A dream come true ... 'sighs and gazes off into the distance' ...jordancoles wrote:
Purple amethyst stone towers
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Granger
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Re: Game Development: Gemology
I would be happy with getting enough of them to actually having the problem of not knowing where to put them.magisticus wrote:Also - stockpiles for gems pls, hell let me keep them on the pile of coal i don't care, just allow to be stockpiled
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Amanda44
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Re: Game Development: Gemology
Lol, same.Granger wrote:I would be happy with getting enough of them to actually having the problem of not knowing where to put them.magisticus wrote:Also - stockpiles for gems pls, hell let me keep them on the pile of coal i don't care, just allow to be stockpiled
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Adder1234
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Re: Game Development: Gemology
I personally think that the problem of slimes could be at least decreased by lowering the spawn numbers. Instead of having them appear in groups of 10-15, have them appear as one on level 1, 2 on level 2 and so on. As far as I can tell, it's the sheer numbers that are the problem, not the strength of the slimes themselves.
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blank
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Re: Game Development: Gemology
Adder1234 wrote:I personally think that the problem of slimes could be at least decreased by lowering the spawn numbers. Instead of having them appear in groups of 10-15, have them appear as one on level 1, 2 on level 2 and so on. As far as I can tell, it's the sheer numbers that are the problem, not the strength of the slimes themselves.
This makes me wonder how some of you would of done in legacy when Aurochss attacked in herds
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strpk0
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Re: Game Development: Gemology
That was the point. You did it once as a newb and got horribly murdered, and then you learnt to never do it again.blank wrote:Adder1234 wrote:I personally think that the problem of slimes could be at least decreased by lowering the spawn numbers. Instead of having them appear in groups of 10-15, have them appear as one on level 1, 2 on level 2 and so on. As far as I can tell, it's the sheer numbers that are the problem, not the strength of the slimes themselves.
This makes me wonder how some of you would of done in legacy when Aurochss attacked in herds
Pretty sure slimes are unavoidable, unlike auroch herds.
Granger wrote:Fuck off, please go grow yourself some decency.