Game Development: Garden Glyph

Announcements about major changes in Haven & Hearth.
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Game Development: Garden Glyph

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
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  • Added "Beast Ring", ring.
  • Added "Fossil Collection", curiosity.
  • Added "Golden Cat", curiosity.
  • Added "Petraglyph", curiosity, gilding.
  • Added a new curio which you can discover for yourselves.
  • Added gemstone stockpile.
Credos
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  • Gardener: Leaves tremble at your touch, as if by the first beams of radiant sunlight of spring, reflecting some of their own green back again unto you, and unto your fingers. Wherever you wander, seeds appear to sprout from under your feet, and the touch of your naked soles restores life to dying grass. The secrets of all the things which grow are known to you, and you trace the threads of life and death in the contours and growth lines of grass and leaves. Your dream, as a Gardener, is to prune and guide the exuberant abundance of wild life into the pleasant and considered archetypes of a well kept garden. The myths speak of how all the Hearth once poured forth from a single seed. Climbing the Gardener's Stalk promises...
    • Can plant Blood Sterns, Farming +5
    • Can plant Cavebulbs, Farming +5
    • Halved soil and water required for gardening pots.
    • Can plant Chiming Bluebells, Farming +10
    • Doubled yield from gardening pots..
    • Image
  • Gardener depends on Farmer.
Key Fixes
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  • Gemstones should now display properly on study desks, barter stands, and display signs.
Small Fixes
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  • Occult Ring now buffs Psyche, rather than Perception, as was originally the case.
  • Added a tooltip to opium, indicating what wounds it heals.
In the Pipe
-----------------------
  • Small patch as we have also been working on that something more significant hinted at in the last couple of patches, which might (still) be a few weeks in the making. Will (still) hopefully be cool, though!
  • The main dev focus is the client rendering rewrite.
  • I'm (still) considering following up on this suggestion, and make palisades bashable if the claim shield is down. Let me know what you think!
  • Time to... like us on Facebook?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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CinderHeart
Posts: 197
Joined: Mon Aug 08, 2011 11:37 am

Re: Game Development: Garden Glyph

Post by CinderHeart »

"I think that if ever a mortal heard the voice of God, it would be in a garden at the cool of the day." A Garden of Peace
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."
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Vigilance
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Re: Game Development: Garden Glyph

Post by Vigilance »

golly more credos where i get to talk to plants
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"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
Nyckelalt
Posts: 1
Joined: Sat Dec 17, 2016 7:21 pm

Re: Game Development: Garden Glyph

Post by Nyckelalt »

cool new update
Gensokyo
Posts: 286
Joined: Sun Aug 30, 2015 10:32 am

Re: Game Development: Garden Glyph

Post by Gensokyo »

time to take a swim to reset them credo gains for baldbells
spawningmink
Under curfew
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Joined: Wed Mar 26, 2014 7:19 pm

Re: Game Development: Garden Glyph

Post by spawningmink »

Vigilance wrote:golly more credos where i get to talk to plants
FUN AND INTERACTIVE
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

SinJin
Posts: 119
Joined: Thu Jul 23, 2009 11:44 am
Location: Ohio

Re: Game Development: Garden Glyph

Post by SinJin »

I didn't see Great Hall door fix in your patch notes.



Oh! Cause it's not... fixed. ;)
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_Gunnar
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: Game Development: Garden Glyph

Post by _Gunnar »

Nerf to foraging? I'm not sure how I feel about this one..
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azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Garden Glyph

Post by azrid »

Dat bluebell credo.
Can we have glimmermoss spawns back now? Its not op.
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loftar
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Re: Game Development: Garden Glyph

Post by loftar »

SinJin wrote:I didn't see Great Hall door fix in your patch notes.



Oh! Cause it's not... fixed. ;)
Would be nice to fix them, but the question remains how to do so without either reintroducing their walljumping feature, or making it so that it may become impossible to get out of them without teleportation.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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