You need the prerequisite skills first. The client has nothing to do with that =P If the client required a merge after every new development, I sure as hell wouldn't maintain it.
I have to say, if bigger transports and more resources/items were implemented into the game, we might finally have a viable way to get rid of teleportation without gimping trade =D. That's a big if though.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: I was a Highwayman
Oh, just for the record, the intention is that sound effects should be played when the following of a trail is completed or interrupted. We didn't have any such effects right now, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
LOMS
- Posts: 27
- Joined: Mon Feb 22, 2010 11:43 am
[OLOLOL-BUG]
you can be simply walled by this road-stones.
2 chip stones for 1 road-stone, which you can not pass and can not even destroy.
2 chip stones for 1 road-stone, which you can not pass and can not even destroy.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: [OLOLOL-BUG]
Oops. I didn't get all the updates over to the real server. :)LOMS wrote:you can be simply walled by this road-stones.
2 chip stones for 1 road-stone, which you can not pass and can not even destroy.
Fixed now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Game Development: I was a Highwayman
2 stones seems a bit low for something with such large artwork <.<
Make them carveable out of boulders instead =D
edit: you mean mean man, you snuffed all of my candles D=
I have no wax for more =[
Make them carveable out of boulders instead =D
edit: you mean mean man, you snuffed all of my candles D=
I have no wax for more =[
-
Swordmage
- Posts: 124
- Joined: Fri Mar 26, 2010 3:48 am
Re: Game Development: I was a Highwayman
We lose enough boulders as it is.Pacho wrote:2 stones seems a bit low for something with such large artwork <.<
Make them carveable out of boulders instead =D
edit: you mean mean man, you snuffed all of my candles D=
I have no wax for more =[
-
Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Game Development: I was a Highwayman
=V I still have a stack of cellar boulders
-
LOMS
- Posts: 27
- Joined: Mon Feb 22, 2010 11:43 am
[OLOLOL-BUG-2]
This is still a cheap stone wall, which you can not destroy 
Just place some columns close one to one, drink vodka, be happy.
added: oops. Now I can destroy it. sry.
Just place some columns close one to one, drink vodka, be happy.
added: oops. Now I can destroy it. sry.
-
Kirary
- Posts: 5
- Joined: Tue Feb 02, 2010 1:19 pm
Re: Game Development: I was a Highwayman
It works without cart.
With the cart you're stuck on the first milestone

With the cart you're stuck on the first milestone

-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: I was a Highwayman
You may want to try building the milestone to the side of the road. ;)Kirary wrote:With the cart you're stuck on the first milestone
(EDIT: To clarify, not in a straight line.)
"Object-oriented design is the roman numerals of computing." -- Rob Pike