Game Development: I was a Highwayman

Announcements about major changes in Haven & Hearth.
Pacho
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Re: Game Development: I was a Highwayman

Post by Pacho »

You need the prerequisite skills first. The client has nothing to do with that =P If the client required a merge after every new development, I sure as hell wouldn't maintain it.

I have to say, if bigger transports and more resources/items were implemented into the game, we might finally have a viable way to get rid of teleportation without gimping trade =D. That's a big if though.
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loftar
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Re: Game Development: I was a Highwayman

Post by loftar »

Oh, just for the record, the intention is that sound effects should be played when the following of a trail is completed or interrupted. We didn't have any such effects right now, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
LOMS
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Joined: Mon Feb 22, 2010 11:43 am

[OLOLOL-BUG]

Post by LOMS »

you can be simply walled by this road-stones.
2 chip stones for 1 road-stone, which you can not pass and can not even destroy.
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loftar
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Re: [OLOLOL-BUG]

Post by loftar »

LOMS wrote:you can be simply walled by this road-stones.
2 chip stones for 1 road-stone, which you can not pass and can not even destroy.
Oops. I didn't get all the updates over to the real server. :)

Fixed now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Pacho
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Joined: Wed Jun 10, 2009 2:21 am

Re: Game Development: I was a Highwayman

Post by Pacho »

2 stones seems a bit low for something with such large artwork <.<

Make them carveable out of boulders instead =D

edit: you mean mean man, you snuffed all of my candles D=

I have no wax for more =[
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Swordmage
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Re: Game Development: I was a Highwayman

Post by Swordmage »

Pacho wrote:2 stones seems a bit low for something with such large artwork <.<

Make them carveable out of boulders instead =D

edit: you mean mean man, you snuffed all of my candles D=

I have no wax for more =[
We lose enough boulders as it is.
Pacho
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Joined: Wed Jun 10, 2009 2:21 am

Re: Game Development: I was a Highwayman

Post by Pacho »

=V I still have a stack of cellar boulders
LOMS
Posts: 27
Joined: Mon Feb 22, 2010 11:43 am

[OLOLOL-BUG-2]

Post by LOMS »

This is still a cheap stone wall, which you can not destroy :)
Just place some columns close one to one, drink vodka, be happy.

added: oops. Now I can destroy it. sry.
Kirary
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Joined: Tue Feb 02, 2010 1:19 pm

Re: Game Development: I was a Highwayman

Post by Kirary »

It works without cart.

With the cart you're stuck on the first milestone
Image
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loftar
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Re: Game Development: I was a Highwayman

Post by loftar »

Kirary wrote:With the cart you're stuck on the first milestone
Image
You may want to try building the milestone to the side of the road. ;)

(EDIT: To clarify, not in a straight line.)
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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