Salt rework

Thoughts on the further development of Haven & Hearth? Feel free to opine!
spawningmink
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Salt rework

Post by spawningmink »

With salt being so OP in the early world I personally think it should be reworked to work more like pepper, Grind salt up and put into salt shakers on a table to reduce the amount of hunger increase. no more eating it
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Granger
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Re: Salt rework

Post by Granger »

spawningmink wrote:With salt being so OP in the early world I personally think it should be reworked to work more like pepper, Grind salt up and put into salt shakers on a table to reduce the amount of hunger increase. no more eating it
That would be a start, but in the end the whole feasting mechanic needs a nerf to keep the obtainable cumulative boni at a reasonable level (which they currently are not).
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jorb
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Re: Salt rework

Post by jorb »

Belongs, indeed, to a more general rework from the ground up of all the food and hunger effects.
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Granger
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Re: Salt rework

Post by Granger »

Should happen before the next world reset, preferably together with a revisit of all the quality inflation issues (that the last ones, and the current, had) so we don't end up (again) with a world containing overpowered quality within the first few weeks.
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razfen
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Re: Salt rework

Post by razfen »

Granger wrote:Should happen before the next world reset, preferably together with a revisit of all the quality inflation issues (that the last ones, and the current, had) so we don't end up (again) with a world containing overpowered quality within the first few weeks.
This. Do it before a reset (although there has been zero confirmation about actually having one planned)!
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jorb
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Re: Salt rework

Post by jorb »

Granger wrote:all the quality inflation issues (that the last ones, and the current, had) so we don't end up (again) with a world containing overpowered quality within the first few weeks.
Namely? Iron spiraling, and...?
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dafels
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Re: Salt rework

Post by dafels »

Granger wrote:Should happen before the next world reset, preferably together with a revisit of all the quality inflation issues (that the last ones, and the current, had) so we don't end up (again) with a world containing overpowered quality within the first few weeks.
this, the qualities and stats are so huge this world compared to last one....
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jordancoles
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Re: Salt rework

Post by jordancoles »

jorb wrote:
Granger wrote:all the quality inflation issues (that the last ones, and the current, had) so we don't end up (again) with a world containing overpowered quality within the first few weeks.
Namely? Iron spiraling, and...?
The spitroast update gave us a massive jump in ash q and therefore it was a buff to bone clay q/kiln q/tar kiln q/planters pot q/potterswheel q/etc which affects basically all other industries and qualities in general
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SacreDoom
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Re: Salt rework

Post by SacreDoom »

I think salt as an item is wasted on it being a local resource; there are so many cool things that could be made if salt instead was something that you could extract from saltwater or find and mine underground and was instead measured in kg, functioning as a sort of miner/gatherer equivalent to pepper (buffing pepper as well), and having it in recipes and such.
ctopolon3
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Re: Salt rework

Post by ctopolon3 »

jorb wrote:Namely? Iron spiraling, and...?
killing bear & mammoth on 1 week
alt on each rareResource
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1000+str in first week mining on lvl5

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