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spawningmink
- Under curfew
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- Joined: Wed Mar 26, 2014 7:19 pm
Salt rework
With salt being so OP in the early world I personally think it should be reworked to work more like pepper, Grind salt up and put into salt shakers on a table to reduce the amount of hunger increase. no more eating it
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Salt rework
That would be a start, but in the end the whole feasting mechanic needs a nerf to keep the obtainable cumulative boni at a reasonable level (which they currently are not).spawningmink wrote:With salt being so OP in the early world I personally think it should be reworked to work more like pepper, Grind salt up and put into salt shakers on a table to reduce the amount of hunger increase. no more eating it
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Salt rework
Belongs, indeed, to a more general rework from the ground up of all the food and hunger effects.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Salt rework
Should happen before the next world reset, preferably together with a revisit of all the quality inflation issues (that the last ones, and the current, had) so we don't end up (again) with a world containing overpowered quality within the first few weeks.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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razfen
- Posts: 369
- Joined: Sun Mar 24, 2013 10:49 pm
Re: Salt rework
This. Do it before a reset (although there has been zero confirmation about actually having one planned)!Granger wrote:Should happen before the next world reset, preferably together with a revisit of all the quality inflation issues (that the last ones, and the current, had) so we don't end up (again) with a world containing overpowered quality within the first few weeks.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Salt rework
Namely? Iron spiraling, and...?Granger wrote:all the quality inflation issues (that the last ones, and the current, had) so we don't end up (again) with a world containing overpowered quality within the first few weeks.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Salt rework
this, the qualities and stats are so huge this world compared to last one....Granger wrote:Should happen before the next world reset, preferably together with a revisit of all the quality inflation issues (that the last ones, and the current, had) so we don't end up (again) with a world containing overpowered quality within the first few weeks.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Salt rework
The spitroast update gave us a massive jump in ash q and therefore it was a buff to bone clay q/kiln q/tar kiln q/planters pot q/potterswheel q/etc which affects basically all other industries and qualities in generaljorb wrote:Namely? Iron spiraling, and...?Granger wrote:all the quality inflation issues (that the last ones, and the current, had) so we don't end up (again) with a world containing overpowered quality within the first few weeks.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Salt rework
I think salt as an item is wasted on it being a local resource; there are so many cool things that could be made if salt instead was something that you could extract from saltwater or find and mine underground and was instead measured in kg, functioning as a sort of miner/gatherer equivalent to pepper (buffing pepper as well), and having it in recipes and such.
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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: Salt rework
killing bear & mammoth on 1 weekjorb wrote:Namely? Iron spiraling, and...?
alt on each rareResource
24/7 roaming bot on swamp (candleberry)
1000+str in first week mining on lvl5