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Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: Game Development: In Otter News
would be better to have wolves than otters and much more people were asking for them and they would fit the game much better than otters imo
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: In Otter News
While true, wolves are important enough that I don't want to implement them too lightly.Flyrella wrote:would be better to have wolves than otters and much more people were asking for them and they would fit the game much better than otters imo
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sany_CZ
- Posts: 56
- Joined: Tue Sep 20, 2011 11:44 pm
Re: Game Development: In Otter News
There is a bug with opening equipment window. Dont know what item does it, but works fine when I undress into wardrobe.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: In Otter News
One does not exclude the otter, but wolves are a bigger deal.Flyrella wrote:would be better to have wolves than otters and much more people were asking for them and they would fit the game much better than otters imo
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: In Otter News
Will do!ven wrote:Please add lizards too : (
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Game Development: In Otter News
please add metal golems on level 5 that drop steel bars (or nuggets) cause i'm too lazy to make themjorb wrote:Will do!ven wrote:Please add lizards too : (
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: In Otter News
Everyone going to ignore the door >:D
Well done jorb.
Well done jorb.
Administrator of CoS
game ideas
game ideas
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spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Game Development: In Otter News
getting this crash when opening Cupboards
1.65.2.58255bf3
Windows 10 10.0 x64, 1.8.0_131 x86
NVIDIA Corporation (GeForce GTX 760/PCIe/SSE2) - 4.6.0 NVIDIA 388.31
java.lang.NoSuchMethodError: haven.res.lib.tspec.Spec.<init>(Lhaven/ResData;Lhaven/OwnerContext;[Ljava/lang/Object;)V
at Fac.build(tacc.cjava:19)
at haven.ItemInfo.buildinfo(ItemInfo.java:385)
at haven.GItem.info(GItem.java:155)
at haven.WItem$AttrCache.get(WItem.java:159)
at haven.WItem.draw(WItem.java:237)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.Inventory.draw(Inventory.java:54)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.Window.draw(Window.java:200)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.GameUI.draw(GameUI.java:656)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.RootWidget.draw(RootWidget.java:67)
at haven.UI.draw(UI.java:137)
at haven.HavenPanel.rootdraw(HavenPanel.java:342)
at haven.HavenPanel.run(HavenPanel.java:600)
at java.lang.Thread.run(Unknown Source)
1.65.2.58255bf3
Windows 10 10.0 x64, 1.8.0_131 x86
NVIDIA Corporation (GeForce GTX 760/PCIe/SSE2) - 4.6.0 NVIDIA 388.31
java.lang.NoSuchMethodError: haven.res.lib.tspec.Spec.<init>(Lhaven/ResData;Lhaven/OwnerContext;[Ljava/lang/Object;)V
at Fac.build(tacc.cjava:19)
at haven.ItemInfo.buildinfo(ItemInfo.java:385)
at haven.GItem.info(GItem.java:155)
at haven.WItem$AttrCache.get(WItem.java:159)
at haven.WItem.draw(WItem.java:237)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.Inventory.draw(Inventory.java:54)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.Window.draw(Window.java:200)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.GameUI.draw(GameUI.java:656)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.RootWidget.draw(RootWidget.java:67)
at haven.UI.draw(UI.java:137)
at haven.HavenPanel.rootdraw(HavenPanel.java:342)
at haven.HavenPanel.run(HavenPanel.java:600)
at java.lang.Thread.run(Unknown Source)
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy