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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
Can I expect beaver dams to actually block Rivers? That would be super cool. So far I've only seen pictures of dams on lakes, but I'm hoping they can spawn on rivers
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
Wait --loftar wrote:Right, forgot about that.Myrgard wrote:Loftar, i strongly suspect that sketchbooks were involved
What? Sketchbooks? Noooo, of course not!

PS:
Awww!
When I saw the new dream (Wild Dream) I was so certain you guys had done that, but... bummer. Regular Seer's Bowl.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
I think this is amazing, it's going to be a lot more exciting for the middle class of players to go out there and explore, and i feel like it's going to help the longeviety of the world a lot, as long as you also add those harder dungeons. Of course the truly hardcore players will blaze over them, unless you add stat scaled enemies like nidbanes, and limit the amount of people who can enter. But either way, the hardcore players already have pvp things to do.
Despite people moaning about it being "bland archetype mmo stuff" i think that this is a great addition. Really cool work guys, i'm excited about the future!
Despite people moaning about it being "bland archetype mmo stuff" i think that this is a great addition. Really cool work guys, i'm excited about the future!
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yakitori
- Posts: 184
- Joined: Tue Apr 19, 2016 2:48 pm
- Location: Japan
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
interesting
I wait for a lot of updates
I wait for a lot of updates
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doctorpocket
- Posts: 13
- Joined: Fri Jan 06, 2017 2:35 am
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
nice and why they are endless
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
We did 3 raids tonight
viewtopic.php?f=40&t=40321&start=410#p759007
viewtopic.php?f=40&t=40321&start=410#p759007
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
I haven't had a chance to pop into one yet, but I've been watching other people's posts on the subject and JordanColes video. The themes seem very HnH, though the experiences I've watched seem very bland and without personality (outside of being animal dens). I'm cautiously enthusiastic now after my previous concern.
I am concerned about what this may mean for the feel of the game, the overall theme. I'm curious what impact this will have on the game world at large, and if 'raiding dungeons' is going to become necessary for successful growth and advancement of a community. This idea probably concerns me most of all. The theme in HnH so far has been development through concerted effort or through stealing from other players, and now we've introduced "Raid for phat lewt" angle... There will be consequences from this, I've never seen an instance where such a thing was added that it didn't reshape the feel of the whole game.
Puzzle Pirates suffered greatly from the introduction of raids in an environment where they didn't exist, and where PvP was the biggest adventure to be had. HnH had a similar build, and now we've got our Sea Monster Hunts. I hope we fare better than that game did.
I am concerned about what this may mean for the feel of the game, the overall theme. I'm curious what impact this will have on the game world at large, and if 'raiding dungeons' is going to become necessary for successful growth and advancement of a community. This idea probably concerns me most of all. The theme in HnH so far has been development through concerted effort or through stealing from other players, and now we've introduced "Raid for phat lewt" angle... There will be consequences from this, I've never seen an instance where such a thing was added that it didn't reshape the feel of the whole game.
Puzzle Pirates suffered greatly from the introduction of raids in an environment where they didn't exist, and where PvP was the biggest adventure to be had. HnH had a similar build, and now we've got our Sea Monster Hunts. I hope we fare better than that game did.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
Cant wait for that bear/troll/snake den.
Gonna have myself a tower full of bear dolls/troll skulls/ouroboros.

Gonna have myself a tower full of bear dolls/troll skulls/ouroboros.



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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
One day my trolls will have a cave full of azrids. Just you wait.azrid wrote:Cant wait for that bear/troll/snake den.
Gonna have myself a tower full of bear dolls/troll skulls/ouroboros.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Xivice
- Posts: 57
- Joined: Thu Jul 03, 2014 6:32 pm
Re: Game Development: Princess Thraxyr's Endless Levee of Dr
Awesome update, thank you very much guys!!!