Game Development: Princess Thraxyr's Endless Levee of Dreams

Announcements about major changes in Haven & Hearth.
Adder1234
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Location: Australia

Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by Adder1234 »

A very nice endgame addition. Especially considering the benefits of playing dungeons with other people, A+ for this update.
thesourceofsadness
Posts: 109
Joined: Mon May 25, 2015 10:13 pm

Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by thesourceofsadness »

To let pepople know when next dungeon will spawn or to announce it's presence is a terrible idea.

It will make exploration useless and will push the game close to WoW's raids or War Thunder's "To the battle!"-button. IMHO if you want another dungeon - find one by yourself or hire some nomads to do it for ya. When other types of dungeons will come, it will not be a problem as they will become more common, i guess.

Infinite spawn of creatures may be a problem as a huge boost of resources. Make it reasonable finite, please.
Myrgard wrote:I'd say make the easier, i mean beavers are one of the most timid animals out there. Leave the more challenging dungeons (and more enticing loot) to other lairs that are said to be inbound. Mammoth/bear/troll/....dragon? that should be a challenge to faction lvl raiding party.

Beaver homes could be made open to weaker players/ semi casual hermits.
Also +1 to this.
jordancoles wrote:Though a white beaverhide from the king would be nice
And to this.
Thedrah
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by Thedrah »

could the dens/lairs have some level to them? such as a larger dam to signify higher quality and stronger beavers?

the reason for random vs predictable would be same reason as world resources, points of conflict and finite as a resource
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NotJimmy97
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Joined: Sun Oct 23, 2016 9:16 pm

Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by NotJimmy97 »

I haven't had time to play during the school year, but I check back on the forums every Wednesday to see how the game is progressing. I'm super impressed with this update, and I think that if you guys expand this concept it'll completely change the endgame of H&H.

I'm thinking of getting back in over the summer, so I'm really excited to see all the new, great stuff you guys are going to have!
ctopolon3
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Joined: Mon Nov 23, 2015 10:22 am

Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by ctopolon3 »

infinite q100+ meat curio skin = "nice" idea
can we have hedgehogs dungeon for WWW sausages & exploration guildings?
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Kaios
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by Kaios »

sabinati wrote:this is pretty highly erotic
It's an interesting patch but he was right my pants remain dry. I like the overall idea but I would have preferred to see some puzzle aspect to dungeons as well instead of it simply being a combat stat based hack and slash run.
magisticus
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by magisticus »

Carnation wrote:what if doing a quest gave you a key and spawned one that only you could enter? and you could lock the door behind so you dont get ganked or some shit.
Would take the teamplay element out of the game, but perhaps something that allowed the quest doer to designate who could come in with them, I suppose you could make slaves of the key, then there wouldn't be the need to search the world before the army of faction alts.
thesourceofsadness
Posts: 109
Joined: Mon May 25, 2015 10:13 pm

Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by thesourceofsadness »

Is it just not enough to see everyone sitting in their walls and grinding for Q? Now you want keys to make even dungeons "private" so no one may disturb your PvE-game.

Should you ask for some solo-version of H&H?
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azrid
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by azrid »

The danger of meeting others in a dungeon is appealing.
You wont get this sense of extra danger in other mmo's dungeons where its you vs npc only.
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hazzor
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr

Post by hazzor »

I think the infinite spawning is a real issue, setting aside the value of such a strong supply of ~q200 bones, intestines and fat.

I don't know if there's variable difficulty to each spawned dungeon, maybe we just happened to get a really nasty one. But when you have 8 infinitely respawning white beavers in a room it doesn't feel possible to kill them fast enough (with two of us on decent characters). I think I would've preferred less numerous but much stronger enemies, so that some rooms actually have a pretty serious fight in them, instead of funnelling infinite hordes of beavers into doorways over and over again. it's that or sitting in the middle of the room spinning around trading hp for progress.

When you have any more than a couple of enemies on you there's no other way to fight than race to kill them, you can't defend effectively against numbers (maybe if you're on a pretty seriously godly character? I dunno, you'll still get your health chipped down). So you just have to play it like I mentioned before, trading hp to progress, kinda sucks dicks, I dunno.

And even if you do have a larger group, fighting around each other, the environment and the fury hordes is so frustrating that it's just not at all fun.

That's just my early take, I'm interested to see what else you come up with and I'm VERY interested to see what impact this has in a fresh world, we've already got crazy fast stat inflation, imagine adding this to the mix. (though I'm sure you don't intend to just throw a few more dungeons in and start a new world)
Oh boy, here I go cheesemaking again...

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