Game Development: Flagging Butcher

Announcements about major changes in Haven & Hearth.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Game Development: Flagging Butcher

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Standing Flag", flag. Custom Graphics can be applied.
  • Added "Swan Feather Cape", cape.
  • Added "Butcher's Cleaver", axe which butchers fast.
  • Added some animations when slaughtering animals.
  • Added "Batwing Necklace", curiosity, wearable.
  • Added, by popular request, "The Dab", emote.
Key Fixes
-----------------------
  • Eviction from plots now works on a timer. Whenever you are evicted from a plot, you get a 30s countdown, indicated by a debuff. When the debuff runs out, you are either sent home or knocked out, as now. Hopefully this makes the effect somewhat less corrosive in combat situations.
  • There is now a toggle to prevent your character from passing through visitor debuffing gates. You can use this, for example, when you wish to smash such gates. Note that this is not a perfect toggle which will always and necessarily prevent you from receiving visitor debuffs. What it does is prevent you from walking through visitor debuffing gates.
  • Beavers spawned in dungeons -- i.e. those which appear while clearing a room, as opposed to those already in the room when you enter it -- decay very quickly, and yield no loot. Perhaps too harsh?
  • Unspent XP pools are now inherited, at the usual penalties, when inheriting dead characters.
  • Added sanity checks to prevent a pclaim plot corruption bug.
  • In the event of overlapping Realm Claims, neither Realm's Realm buff will apply, consistent with previously established behaviors for some buffs.
Small Fixes
-----------------------
  • You can now exit dungeons while carrying something.
  • Ore mined with a shorter smelting time -- from the miner credo -- now have a tooltip to indicate this.
  • Wild Dreams now have a tooltip stating their effect.
  • You can now smash beaver chests.
  • Improved the beavers' handling of dungeon chokepoints.
  • Roasting spits now provide bone ash only at halved quality. Wasn't sure where to go with this, but didn't like the kiln'd ash being entirely nullified in the quality race. Feel free to opine.
  • Using a Roasting Spit -- turning or cleaning -- is now a crime of rummaging.
  • Forest Lizards should now flee from players.
  • You no longer get gems from collapsed mine tiles. Reported here.
  • Fixed a bug by which some gems would have their effects rounded erroneously, sometimes down to zero.
Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Freebooter's Slouch".
Store Description wrote:Image$10 Sail your Knarr to Tortuga dressed as this freewheeling Freebooter. Guaranteed to make no one look like a slouch!
All Gold subscribers have been awarded the Freebooter's Slouch free of charge.

In the Pipe
-----------------------
  • Next week's patch will be the last patch of the year before we head out for some rest and recuperation, hopefully to return in January brimming with exciting new ideas for another year of HnH. We have several major projects of our own that we'd like to do as our next big-to-intermediate project -- several new dungeons not least of which -- but let us know where you'd like to see us spending time!
  • The main dev focus is the client rendering rewrite.
  • Time to... like us on Facebook?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Flagging Butcher

Post by DDDsDD999 »

Image
Holy shit, he actually did it, the absolute MADMAN!
Image
Image
Image
Image
Image
User avatar
CinderHeart
Posts: 197
Joined: Mon Aug 08, 2011 11:37 am

Re: Game Development: Flagging Butcher

Post by CinderHeart »

"There never was a good knife made of bad steel."
--Benjamin Franklin
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."
──────▄▀▄─────▄▀▄
─────▄█░░▀▀▀▀▀░░█▄
─▄▄──█░░░░░░░░░░░█──▄▄
█▄▄█─█░░▀░░┬░░▀░░█─█▄▄█
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Flagging Butcher

Post by jordancoles »

Pras
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
svino
Posts: 299
Joined: Mon Jun 06, 2011 4:09 am

Re: Game Development: Flagging Butcher

Post by svino »

YESSSSS IM GONNA GO TEST THAT BUTCHER KNIFE ON MY FRIENDS, I MEAN CATTLE
User avatar
CinderHeart
Posts: 197
Joined: Mon Aug 08, 2011 11:37 am

Re: Game Development: Flagging Butcher

Post by CinderHeart »

nice now the multitudes don't have to 'experience' heartbreak losing all their well earned exp from quests and such upon death.
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."
──────▄▀▄─────▄▀▄
─────▄█░░▀▀▀▀▀░░█▄
─▄▄──█░░░░░░░░░░░█──▄▄
█▄▄█─█░░▀░░┬░░▀░░█─█▄▄█
Adder1234
Posts: 636
Joined: Thu Jul 16, 2015 11:16 am
Location: Australia

Re: Game Development: Flagging Butcher

Post by Adder1234 »

Small, but good. I should start getting some money soon so I might get myself a hat and verify.
User avatar
razfen
Posts: 369
Joined: Sun Mar 24, 2013 10:49 pm

Re: Game Development: Flagging Butcher

Post by razfen »

I feel touched
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
User avatar
blank
Posts: 880
Joined: Sun Jan 23, 2011 3:53 am

Re: Game Development: Flagging Butcher

Post by blank »

jorb wrote:patch notes

awesomness :D thank you for listening to the people!
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Flagging Butcher

Post by Granger »

It might be helpful to give us an overview of the bigger projects you would like to do, so there could be reasonable feedback about which would be welcomed to be the first (or suggestions to add to them). Basically I (and I guess others) would like you to open up a bit about what you plan so you could harvest feedback already in the design phase, which could make life easier for you.

Maybe give it a try with something?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

Return to “Announcements”