Burrows again.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
karmacreeper
Posts: 13
Joined: Sat Feb 01, 2014 11:28 pm

Re: Burrows again.

Post by karmacreeper »

Should just make it so that after a month of the world existing, they can be broke that way people have them early game and if you dont want a eye sore you can remove them later on :D
User avatar
Chebermech
Posts: 268
Joined: Mon Apr 23, 2012 2:23 am

Re: Burrows again.

Post by Chebermech »

aye destructible under a private claim, or if not then a village claim indeed would be nice. only makes sense that established villages irl in those days would remove such things, even if the burrows do become more interesting in the future with animals spawn and/or attack from, or some hermit npcs/quest giver would also be interesting to find in the wilderness, but under a village claim they should be destructible.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Burrows again.

Post by jorb »

I agree that they could be made destructible.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
L4Lovely
Posts: 36
Joined: Mon Jun 19, 2017 8:09 pm

Re: Burrows again.

Post by L4Lovely »

Praise the devz!!! Thanks for the reply, jorb!
tigerlrg245
Posts: 189
Joined: Fri Sep 04, 2015 9:55 pm

Re: Burrows again.

Post by tigerlrg245 »

Maybe make garden pots finish growing faster inside of a burrow? or special burrow cheese
they serve as nice places to hide when outlaw or have super secret parties at anyway

Return to “Critique & Ideas”