Proper roads

Thoughts on the further development of Haven & Hearth? Feel free to opine!
ven
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Proper roads

Post by ven »

Building a road should automatically pave the ground from one signpost to another in a 3 tile wide range, meaning stomped ground for wooden posts and gneiss for milestones. Building costs or building time should probably scale accordingly too.
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synaris
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Re: Proper roads

Post by synaris »

if the material cost and difficulty is going to increase anyway, why not keep them as separate actions?
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IngloriouslyBad
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Re: Proper roads

Post by IngloriouslyBad »

That would be cool, I'm for it. Would it be possible to make shallow water through rivers like this? Like a form of teraforming.
ven
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Re: Proper roads

Post by ven »

synaris wrote:if the material cost and difficulty is going to increase anyway, why not keep them as separate actions?
1 - no one would do it as they already don't now, and paved roads in the wilderness are useful for several reasons
2 - increasing doesn't mean equivalent cost. It could be just a longer building time to discourage people from using this to pave large areas too easily.
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sMartins
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Re: Proper roads

Post by sMartins »

Surely would be cool something like that ... but it's not doable I think, can you imagine what a mess the world would be just after a couple of weeks?
I think something that limit the spam would be necessary, along with some decay also ...
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synaris
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Re: Proper roads

Post by synaris »

clearly you dont travel some of the roads i do, because i see a lot of paved ground along roads.
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Granger
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Re: Proper roads

Post by Granger »

synaris wrote:clearly you dont travel some of the roads i do, because i see a lot of paved ground along roads.
How do you see if the road is paved or not, when traveling? Last time I checked one teleports over the whole thing.
Last edited by Granger on Fri Feb 02, 2018 6:46 pm, edited 1 time in total.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Proper roads

Post by jorb »

Skeptical about that. Suddenly I find people building roads only to pave.
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