Materials to build: 2 birch bark for outer walls, 4 plant fibers for sieving plate.
Applicable objects: All kinds of seeds.
Space in inventory: 2x2
Suggested image is mine and free to use if liked..

I tried to emulate Jorb.

I tried to be as clear as possible. First, 4x4 = 16.. so its 16 seed capacity. 16 best or worst seeds that are on player, including seed bags. You first place seeds in your inventory then by using sieve you extract 16 best or worst ones. Sieve does not decide whether seed is good or bad during harvest, it merely selects best or worst of those currently in your inventory.Kahim wrote:This has been suggested in diffrent ways but if you could hold the container in your inventory and it slowly filled up with either bad or good seeds (and not by just having 4 seeds in it) Then that could solve many peoples problems of makeing their dream feild and the seperating of good and bad seeds.
I would vote for a grid interface so it keeps wheelable in case you don't want to plant directly (and you can wheel out the unwanted qualities since you would pull in reverse order).Kahim wrote:Alright but if they ever do implement this i hope they switch it to a better system such as the troughs how the more seed you put in the more the bar goes up this will allow for more goods that are small to be carried
Shift + Control + Mousewheel seems to work reliably to move best quality first.Pacho wrote:scrollwheel sorting doesn't seem to work for everyone.
For you, maybe, but I've seen others complain about it and I can personally attest to it being so sporadic I don't even bother. I just tried Swordmage's method (albeit with hemp), and I have to reopen the container several times before the game ever decides I'm holding shift + ctrl + doing anything with the mousewheel.Granger wrote:Shift + Control + Mousewheel seems to work reliably to move best quality first.Pacho wrote:scrollwheel sorting doesn't seem to work for everyone.