Game Development: Wildgoat Turnip

Announcements about major changes in Haven & Hearth.
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The_Blode
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Re: Game Development: Wildgoat Turnip

Post by The_Blode »

I don't know if it's confirmation bias or not, but I'm seeing WAY more terrain tiles changing these past few days.
Chevredoux93
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Re: Game Development: Wildgoat Turnip

Post by Chevredoux93 »

The_Blode wrote:I don't know if it's confirmation bias or not, but I'm seeing WAY more terrain tiles changing these past few days.
I have a lot of decay tiles for my crop fields, every day since update. Slot is claimed and i play / load map at least once a day.
ex : 9 tiles decayed in less than 12 hours in a pumpkin field i planted this night, claim is full auth. Less than 8 hrs without map loading.

Also a claimed pali + a stone house inside has disappeared, in 2 or 3 days ... map isn't loaded often (for my side), but that's annoying.
Also noticed / viewed some terrain changes, during play, without reason i could tell.
New decay system seems a bit too strong. Or is it global warming?
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Amanda44
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Re: Game Development: Wildgoat Turnip

Post by Amanda44 »

Chevredoux93 wrote:
The_Blode wrote:I don't know if it's confirmation bias or not, but I'm seeing WAY more terrain tiles changing these past few days.
I have a lot of decay tiles for my crop fields, every day since update. Slot is claimed and i play / load map at least once a day.
ex : 9 tiles decayed in less than 12 hours in a pumpkin field i planted this night, claim is full auth. Less than 8 hrs without map loading.
I'm experiencing the same and it's pretty annoying.
Chevredoux93 wrote:Also a claimed pali + a stone house inside has disappeared, in 2 or 3 days ... map isn't loaded often (for my side), but that's annoying.
Really!? Surely that isn't supposed to happen? Or are you now talking about an abandoned claim, not on a claim with full authority?
Decaying crop tiles is one thing but decaying buildings on an active claim is just utterly ridiculous!
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jorb
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Re: Game Development: Wildgoat Turnip

Post by jorb »

Buildings on active claims do not decay.
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Enjoyment
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Re: Game Development: Wildgoat Turnip

Post by Enjoyment »

jorb wrote: [*] Knarrs now run over Swans. Suggested here.
That sucks a lot. Now I barely can hunt them on Knarr. Thx a lot
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MrPunchers
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Re: Game Development: Wildgoat Turnip

Post by MrPunchers »

Enjoyment wrote:
jorb wrote: [*] Knarrs now run over Swans. Suggested here.
That sucks a lot. Now I barely can hunt them on Knarr. Thx a lot
Run them over in low water then lol.
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ElGato
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Re: Game Development: Wildgoat Turnip

Post by ElGato »

MrPunchers wrote:
Enjoyment wrote:
jorb wrote: [*] Knarrs now run over Swans. Suggested here.
That sucks a lot. Now I barely can hunt them on Knarr. Thx a lot
Run them over in low water then lol.
They will still fall into the water?
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MrPunchers
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Re: Game Development: Wildgoat Turnip

Post by MrPunchers »

Oh yeah they will won't they. Scratch that then, I'm stupid. Frogot that they're treated as items and not bodies.
Suck me good and hard thru my jorts
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DreadDawson
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Re: Game Development: Wildgoat Turnip

Post by DreadDawson »

I've been busy/away for awhile but goats being added made me think of this...

https://www.youtube.com/watch?v=zzKUzRJUzQ0
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Tilia
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Re: Game Development: Wildgoat Turnip

Post by Tilia »

Image

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