Farming rework

Thoughts on the further development of Haven & Hearth? Feel free to opine!
hegemont
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Farming rework

Post by hegemont »

I propose implementing a new, final stadium of crops growth. It would be a stadium when the crop is overripe and the only product from harvesting it would be seeds. After being overripe for some time the crop would restart growing from seeds, but it quality would lower. It would make abandoned farm lose quality over time, as now it's too easy to gather high quality crops and seeds from old farms. ;)
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Field
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Re: Farming rework

Post by Field »

Obligatory response like : "farming is already too boring and _I_ only want to bot it cuz of it cuz I have 100 minimaps worth of crops".

Any form of decay for crops would be nice.
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synaris
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Re: Farming rework

Post by synaris »

i wouldnt mind the seed thing that much, but crops restarting at a lower quality can go straight to hell.
Newbie and noob do not mean the same thing.

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DPblH
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Re: Farming rework

Post by DPblH »

They can loose their quality while, for example, they are unclaimed, or claim loose its authority.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Aceb
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Re: Farming rework

Post by Aceb »

If farm is on unplowed ground, make it lose slowly quality up to 50%?
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DPblH
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Re: Farming rework

Post by DPblH »

Aceb wrote:If farm is on unplowed ground, make it lose slowly quality up to 50%?
AFAIK plowed tiles are not converting into default biome tiles in hafen, and probably even spread around at least there was such bug.

There is no need to add more pain to farming. It is already mostly annoying and boring labor in haven. For me decaying only abandoned farms would be fine.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Aceb
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Re: Farming rework

Post by Aceb »

As long as You have your farm paved around, it shouldn't convert, if has 1 square connection to wildgrass/grass. Unless someone does that do it to You or yourself. Abandoned + unplowed then?
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iamahh
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Re: Farming rework

Post by iamahh »

add crows, they spawn randomly, reduce crop seed ql

build scarecrow to avoid them, buy a bigger range scarecrow on the shop

when everyone stops playing, go play Salem and suggest they implement HH farming
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jorb
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Re: Farming rework

Post by jorb »

I'm not sure I see the point, tbt. Why is it a problem that you can scavenge somewhat profitably from ruins?
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DPblH
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Re: Farming rework

Post by DPblH »

Yep, you can easily trade for seeds, especially not top quality. But people want more pain in the ass: more deseases everywhere, poison, glue for everything, etc.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.

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