-
hegemont
- Posts: 2
- Joined: Sun Mar 18, 2018 9:37 pm
Farming rework
I propose implementing a new, final stadium of crops growth. It would be a stadium when the crop is overripe and the only product from harvesting it would be seeds. After being overripe for some time the crop would restart growing from seeds, but it quality would lower. It would make abandoned farm lose quality over time, as now it's too easy to gather high quality crops and seeds from old farms. 
-
Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Re: Farming rework
Obligatory response like : "farming is already too boring and _I_ only want to bot it cuz of it cuz I have 100 minimaps worth of crops".
Any form of decay for crops would be nice.
Any form of decay for crops would be nice.

-
synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Farming rework
i wouldnt mind the seed thing that much, but crops restarting at a lower quality can go straight to hell.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
-
DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Farming rework
They can loose their quality while, for example, they are unclaimed, or claim loose its authority.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Farming rework
If farm is on unplowed ground, make it lose slowly quality up to 50%?
-
DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Farming rework
AFAIK plowed tiles are not converting into default biome tiles in hafen, and probably even spread around at least there was such bug.Aceb wrote:If farm is on unplowed ground, make it lose slowly quality up to 50%?
There is no need to add more pain to farming. It is already mostly annoying and boring labor in haven. For me decaying only abandoned farms would be fine.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Farming rework
As long as You have your farm paved around, it shouldn't convert, if has 1 square connection to wildgrass/grass. Unless someone does that do it to You or yourself. Abandoned + unplowed then?
-
iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Farming rework
add crows, they spawn randomly, reduce crop seed ql
build scarecrow to avoid them, buy a bigger range scarecrow on the shop
when everyone stops playing, go play Salem and suggest they implement HH farming
build scarecrow to avoid them, buy a bigger range scarecrow on the shop
when everyone stops playing, go play Salem and suggest they implement HH farming
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Farming rework
I'm not sure I see the point, tbt. Why is it a problem that you can scavenge somewhat profitably from ruins?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Farming rework
Yep, you can easily trade for seeds, especially not top quality. But people want more pain in the ass: more deseases everywhere, poison, glue for everything, etc.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
