I think it would be a bit too easy to make a high Q bone knife, thanks to the awesome quality you get from bear bones. Metal sharp tools would be completely outclassed for a long long time.
I like the idea of a knife as a small, convenient sharp tool though, so that people don't have to carry swords just to skin animals.
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spectacle
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Re: Bone Knife
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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ThirdEmperor
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Re: Bone Knife
You'd have to be high level enough to kill a bear though. In short, the bone knife Q would be capped by how good a animal you could kill.spectacle wrote:I think it would be a bit too easy to make a high Q bone knife, thanks to the awesome quality you get from bear bones. Metal sharp tools would be completely outclassed for a long long time.
I like the idea of a knife as a small, convenient sharp tool though, so that people don't have to carry swords just to skin animals.
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spectacle
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Re: Bone Knife
Any noob with a sling and 10 marksmanship can kill a bear, it's just a matter of using the right tricks. And even with 1 survival you can collect Q100 bones from a Lvl X bear.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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sabinati
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Re: Bone Knife
bone q is not not dependent on tool q, only the animal q and your survival skillspringyb wrote:This is a good idea except it would be kind of awkward. The tool would be able to keep increasing it's own quality to a certain point. You skin something and make a knife, and then skin something better, which lets you make a better quality knife and so on. Which could be a while considering the cap between animals killed with high survival but skinned with a q10 axe.ThirdEmperor wrote:You just said high Q branches are hard to get. I'd replace the branch with leather or rabbit fur, as most bone knife were just sharpened bones with wrappings on the hilt so you could hold it.
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sabinati
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Re: Bone Knife
yes, but then what q leather could you get? leather depends on water, hide, bark, tanning tub... and then making the knife would probably also be survival skill...spectacle wrote:Any noob with a sling and 10 marksmanship can kill a bear, it's just a matter of using the right tricks. And even with 1 survival you can collect Q100 bones from a Lvl X bear.
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ThirdEmperor
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Re: Bone Knife
Huh? I could swear the OP said it was? What does tool Q affect? I do like the idea of basing bone knife max Q off of survival though.
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sabinati
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Re: Bone Knife
tool q effects meat q and hide q (both are also effected by survival)ThirdEmperor wrote:Huh? I could swear the OP said it was? What does tool Q affect? I do like the idea of basing bone knife max Q off of survival though.
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ThirdEmperor
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Re: Bone Knife
Thanks man.
I still kinda think the knife should require dried hide instead of leather, because it seems to me the entire idea is being able to make a good Q knife without Q100 supplies, just high level animals.
I still kinda think the knife should require dried hide instead of leather, because it seems to me the entire idea is being able to make a good Q knife without Q100 supplies, just high level animals.
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sabinati
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Re: Bone Knife
well, to me the point is 1. to make a tool that you don't have to have equipped, only in inventory/on a belt, to skin and butcher, 2. to make a tool that is easier to raise q than the stone axe
besides, skinning and butchering with stone axes, b12 axe, swords, and scythes (lol?) is just crazy
besides, skinning and butchering with stone axes, b12 axe, swords, and scythes (lol?) is just crazy
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ThirdEmperor
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Re: Bone Knife
I'd say this idea works on both points admirably.