UI hotkeys

Thoughts on the further development of Haven & Hearth? Feel free to opine!
assetruler69
Posts: 11
Joined: Sat May 20, 2017 8:38 am

UI hotkeys

Post by assetruler69 »

Image

This is what I think of how it's supposed to be. IMO visual queues are much better than textual some of which are all over the place. Like "Y" for Destroy and ETC.
Attas
Posts: 164
Joined: Thu Jan 26, 2012 3:39 am

Re: UI hotkeys

Post by Attas »

+1

Or make the search function available also on default client, it makes things much easier.

While we're at it, why not changing the font to something we can read.
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✧
Posts: 175
Joined: Mon Feb 26, 2018 9:50 am

Re: UI hotkeys

Post by ✧ »

I like to play on default with most of the UI hidden. I've played for a little while so maybe I'm biased, but as it is now I prefer the semantic UI to the positional UI. Especially when new sections or items are added, would all the hotkeys change?

I like that I've been able to memorize some of the hotkeys, it feels like a small accomplishment, and imo it shouldn't really feel that way -- it should have been obvious from the beginning ideally. I can agree that the current system doesn't seem optimal.

I'd like to be able to assign our own hotkeys and macros more easily. I'd really like that.

I also prefer the feel of the font on the default client. I don't find it difficult to read and I like the way it looks better than the (in my experience) more bland, lacking-in-personality fonts used by default in the custom clients I tried.

A search function sounds nice.
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loftar
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Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: UI hotkeys

Post by loftar »

✧ wrote:Especially when new sections or items are added, would all the hotkeys change?
Positional shortcuts have been suggested before, and this is indeed my main objection to that. I think it's very nice that keyboard shortcuts are stable.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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