This is what I think of how it's supposed to be. IMO visual queues are much better than textual some of which are all over the place. Like "Y" for Destroy and ETC.
I like to play on default with most of the UI hidden. I've played for a little while so maybe I'm biased, but as it is now I prefer the semantic UI to the positional UI. Especially when new sections or items are added, would all the hotkeys change?
I like that I've been able to memorize some of the hotkeys, it feels like a small accomplishment, and imo it shouldn't really feel that way -- it should have been obvious from the beginning ideally. I can agree that the current system doesn't seem optimal.
I'd like to be able to assign our own hotkeys and macros more easily. I'd really like that.
I also prefer the feel of the font on the default client. I don't find it difficult to read and I like the way it looks better than the (in my experience) more bland, lacking-in-personality fonts used by default in the custom clients I tried.
✧ wrote:Especially when new sections or items are added, would all the hotkeys change?
Positional shortcuts have been suggested before, and this is indeed my main objection to that. I think it's very nice that keyboard shortcuts are stable.
"Object-oriented design is the roman numerals of computing." -- Rob Pike