Here is my suggestion (be it with removing Teleportation or keeping it, would work in both cases) on how to change the mechanics so roads give the incentive to reuse existing ones (and make them useable for fast travel even when you can't access the endpoint).CaddoPuma wrote:What would a rework look like? Would we still have to place milestones after the endpoints? Or would the paving itself serve as the milestones once the endpoint is built?
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Granger
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Re: Tree Sprouting vs Roads
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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julian12it
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Re: Tree Sprouting vs Roads
Can't really pave roads, you'll be destroying vines 24/7 trying to maintain the roads. I like the teleportation system of roads and crossroads and have been around ever since the beginning. Having people follow roads will kill the combat scene in my opinion. You'll just have people running in their bases or making pocket security locations across the world until their villagers can save them.
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itworkss
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Thedrah
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Re: Tree Sprouting vs Roads
what if you made it a 3 tile wide path so the hearthling could move around obstacles. that way one stockpile wouldnt stop you but 3 stockpiles would
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Onep
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Re: Tree Sprouting vs Roads
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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CorwinOfAmber
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Re: Tree Sprouting vs Roads
Good to see the forum is still the same years later, thank you for this amazing addition to the conversation and your brilliant suggestions gentlemen.Onep wrote:You're autistic and you should feel bad.
Loftar wrote:
Right, I realized that the other day but apparently forgot it as quickly again. Thanks!
Uephorias wrote:
And the game isn't dead, just on life support indefinitely
Right, I realized that the other day but apparently forgot it as quickly again. Thanks!
Uephorias wrote:
And the game isn't dead, just on life support indefinitely
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ChildhoodObesity
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Re: Tree Sprouting vs Roads
haahaYESSSSSSSSSSSSSSSSSSSSSSSSNOOBY93 wrote:Easy - make trees teleportable through via roads
2 birds with one mineral
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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CaddoPuma
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Re: Tree Sprouting vs Roads
If I recall correctly, Itworkss' idea includes stopping vines from growing if both ends of the road have claimed signposts/milestones. If that were possible, and they did it, then the paving itself could serve as the "intermediary" signposts/milestones instead of having to erect intermediaries as we do now.julian12it wrote:Can't really pave road...
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DDDsDD999
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Attas
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Re: Tree Sprouting vs Roads
Maybe paving roads wouldn't be a huge trouble if plowing forest tiles wasn't as energy-consuming as today. Some different plows (attach plow to an ox to automatically plow 3 tiles?) would really improve the current state of paved roads.
And also, make it so that walking on paved tiles, or teleporting across them, removes some of the vines, so that the least used roads get reclaimed by nature as it is IRL.
And also, make it so that walking on paved tiles, or teleporting across them, removes some of the vines, so that the least used roads get reclaimed by nature as it is IRL.





