Escapist on a plate

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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Escapist on a plate

Post by Avu »

If only I had implied I could break palisades then mister envious here would have a point.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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kLauE
Posts: 1085
Joined: Thu Aug 06, 2009 12:58 am

Re: Escapist on a plate

Post by kLauE »

wow damn u can break pallisades. great job man. i am soooooooo jealous :(
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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Escapist on a plate

Post by Avu »

The only thing you should be jealous of is my ability to understand english an attribute you sadly lack.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
Prosperine
Posts: 56
Joined: Fri Apr 02, 2010 10:29 pm

Re: Escapist on a plate

Post by Prosperine »

Xanthic wrote:  Yeah, while you're concerned about getting someone back for taking your milk we're talking about preventative measures to stop it from happening in the first place. It's at least a bit more encouraging to hear just how difficult, and few it is that can smash down pallisades without a ram, though I do really feel that it ought to take a ram regardless.
  Sorry NaoWhut, just think that regardless of how strong, one dude with a pickaxe would take forever to bring down pallisades. (Especially in the realm of real.)
Prosperine wrote:Ah I have a way this could fit into the game a flag/debuff could be given and if their character is killed in that time then they loss lp, so if someone ransacked an entire village while they were asleep but he gets caught and killed he could lose 50% of his lp and only revive with 25% of what he had before or something like that

As well as the minimap not pointing out player stuff unless they have seen it before or something like that.
  Unfortunately that would just encourage them to loot, retreat inside their own pallisades and wait for the timer to retreat. Also, as it stands you can still retaliate to someone that has ransacked a village, but that same enemy pallisade problem exists.
So? If the more crimes they commit the longer the timer becomes pretty soon they could face losing entire character LP and would be trackable for lengthy periods of time. (To help with this, a stacking buff would also hit them, increase stealth by a percentage)
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Lothaudus
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Joined: Fri Oct 23, 2009 12:32 pm
Location: Adelaide, Australia

Re: Escapist on a plate

Post by Lothaudus »

jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.
Your game attracts a lot of Care Bears.

ADD SHARKS.

AND DRAGONS.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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Riou1231
Posts: 710
Joined: Fri Mar 26, 2010 1:50 am

Re: Escapist on a plate

Post by Riou1231 »

Lothaudus wrote:
jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.
Your game attracts a lot of Care Bears.

ADD SHARKS.

AND DRAGONS.
The game is based on the past of Europe, there were no Dragons back then and no Dragons now, and sharks, sharks swim in the ocean, not fucking lakes and rivers you idiot.
I like apple juice.
Prosperine
Posts: 56
Joined: Fri Apr 02, 2010 10:29 pm

Re: Escapist on a plate

Post by Prosperine »

Riou1231 wrote:
Lothaudus wrote:
jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.
Your game attracts a lot of Care Bears.

ADD SHARKS.

AND DRAGONS.
The game is based on the past of Europe, there were no Dragons back then and no Dragons now, and sharks, sharks swim in the ocean, not fucking lakes and rivers you idiot.
Yet we have tobacco.
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sabinati
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Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Escapist on a plate

Post by sabinati »

Riou1231 wrote:
Lothaudus wrote:
jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.
Your game attracts a lot of Care Bears.

ADD SHARKS.

AND DRAGONS.
The game is based on the past of Europe, there were no Dragons back then and no Dragons now, and sharks, sharks swim in the ocean, not fucking lakes and rivers you idiot.
yeah i take every post at face value also
ThirdEmperor
Posts: 592
Joined: Tue Feb 16, 2010 9:44 pm

Re: Escapist on a plate

Post by ThirdEmperor »

Well, guard dogs, traps, burying containers, bounty boards, jails you can summon criminals at if you have a scent and combat bonuses for being on your own claim would all go a ways to fixing the problem. I personaly would like the devs to re-institute karma, here's how it could work, commiting crimes lowers your karma, plantung trees, healing others, giving gifts and using ancestor worship improves it. When you die the percentage of your skills you get back when reincarnating is equal to your karma, hence bad guys lose more on death than good guys.
Zerak
Posts: 6
Joined: Wed Apr 07, 2010 1:55 am

Re: Escapist on a plate

Post by Zerak »

ThirdEmperor wrote:Well, guard dogs, traps, burying containers, bounty boards, jails you can summon criminals at if you have a scent and combat bonuses for being on your own claim would all go a ways to fixing the problem. I personaly would like the devs to re-institute karma, here's how it could work, commiting crimes lowers your karma, plantung trees, healing others, giving gifts and using ancestor worship improves it. When you die the percentage of your skills you get back when reincarnating is equal to your karma, hence bad guys lose more on death than good guys.
Emperor actually had a decent idea in there [sorry]
Karma. For every act of theft, vandalism, murder, etc, you lose karma.
The lower the karma, the lower the % of skills you gain back if you die. Make it interesting & have the scents last longer according to karma too.
Maybe no way to GAIN karma, simply because griefers can farm for good karma.

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