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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Escapist on a plate
If only I had implied I could break palisades then mister envious here would have a point.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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kLauE
- Posts: 1085
- Joined: Thu Aug 06, 2009 12:58 am
Re: Escapist on a plate
wow damn u can break pallisades. great job man. i am soooooooo jealous 
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Escapist on a plate
The only thing you should be jealous of is my ability to understand english an attribute you sadly lack.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Prosperine
- Posts: 56
- Joined: Fri Apr 02, 2010 10:29 pm
Re: Escapist on a plate
So? If the more crimes they commit the longer the timer becomes pretty soon they could face losing entire character LP and would be trackable for lengthy periods of time. (To help with this, a stacking buff would also hit them, increase stealth by a percentage)Xanthic wrote: Yeah, while you're concerned about getting someone back for taking your milk we're talking about preventative measures to stop it from happening in the first place. It's at least a bit more encouraging to hear just how difficult, and few it is that can smash down pallisades without a ram, though I do really feel that it ought to take a ram regardless.
Sorry NaoWhut, just think that regardless of how strong, one dude with a pickaxe would take forever to bring down pallisades. (Especially in the realm of real.)
Unfortunately that would just encourage them to loot, retreat inside their own pallisades and wait for the timer to retreat. Also, as it stands you can still retaliate to someone that has ransacked a village, but that same enemy pallisade problem exists.Prosperine wrote:Ah I have a way this could fit into the game a flag/debuff could be given and if their character is killed in that time then they loss lp, so if someone ransacked an entire village while they were asleep but he gets caught and killed he could lose 50% of his lp and only revive with 25% of what he had before or something like that
As well as the minimap not pointing out player stuff unless they have seen it before or something like that.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Escapist on a plate
Your game attracts a lot of Care Bears.jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.
ADD SHARKS.
AND DRAGONS.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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Riou1231
- Posts: 710
- Joined: Fri Mar 26, 2010 1:50 am
Re: Escapist on a plate
The game is based on the past of Europe, there were no Dragons back then and no Dragons now, and sharks, sharks swim in the ocean, not fucking lakes and rivers you idiot.Lothaudus wrote:Your game attracts a lot of Care Bears.jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.
ADD SHARKS.
AND DRAGONS.
I like apple juice.
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Prosperine
- Posts: 56
- Joined: Fri Apr 02, 2010 10:29 pm
Re: Escapist on a plate
Yet we have tobacco.Riou1231 wrote:The game is based on the past of Europe, there were no Dragons back then and no Dragons now, and sharks, sharks swim in the ocean, not fucking lakes and rivers you idiot.Lothaudus wrote:Your game attracts a lot of Care Bears.jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.
ADD SHARKS.
AND DRAGONS.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Escapist on a plate
yeah i take every post at face value alsoRiou1231 wrote:The game is based on the past of Europe, there were no Dragons back then and no Dragons now, and sharks, sharks swim in the ocean, not fucking lakes and rivers you idiot.Lothaudus wrote:Your game attracts a lot of Care Bears.jorb wrote:My sympathies. Personally i usually tend to see robberies as fresh starts. I've had my places busted a few times, and, after the initial shock passes, I usually just pick up whatever is left and move. It's usually a fresh start, and the pain of loss subsides quickly when you are suddenly unburdened by the responsibilities of ownership. Then again I'm also very much a solo player.
ADD SHARKS.
AND DRAGONS.
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Escapist on a plate
Well, guard dogs, traps, burying containers, bounty boards, jails you can summon criminals at if you have a scent and combat bonuses for being on your own claim would all go a ways to fixing the problem. I personaly would like the devs to re-institute karma, here's how it could work, commiting crimes lowers your karma, plantung trees, healing others, giving gifts and using ancestor worship improves it. When you die the percentage of your skills you get back when reincarnating is equal to your karma, hence bad guys lose more on death than good guys.
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Zerak
- Posts: 6
- Joined: Wed Apr 07, 2010 1:55 am
Re: Escapist on a plate
Emperor actually had a decent idea in there [sorry]ThirdEmperor wrote:Well, guard dogs, traps, burying containers, bounty boards, jails you can summon criminals at if you have a scent and combat bonuses for being on your own claim would all go a ways to fixing the problem. I personaly would like the devs to re-institute karma, here's how it could work, commiting crimes lowers your karma, plantung trees, healing others, giving gifts and using ancestor worship improves it. When you die the percentage of your skills you get back when reincarnating is equal to your karma, hence bad guys lose more on death than good guys.
Karma. For every act of theft, vandalism, murder, etc, you lose karma.
The lower the karma, the lower the % of skills you gain back if you die. Make it interesting & have the scents last longer according to karma too.
Maybe no way to GAIN karma, simply because griefers can farm for good karma.