Fish and fishing gear

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Fish and fishing gear

Post by azrid »

Give all fish +2 stat feps and make fishing gear increase their quality like axe increases stick quality from block splitting.
Image
Image
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Fish and fishing gear

Post by Aceb »

Make the fish relevant! It doesn't have to be end game, but at least to late mid game, before cheese or pies!
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Fostik
Posts: 2525
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Fish and fishing gear

Post by Fostik »

+2 is too mutch for just a fish, this would be imbalanced if you will have access to +2 food in first day of playing H&H
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
User avatar
vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Fish and fishing gear

Post by vatas »

Fostik wrote:+2 is too mutch for just a fish, this would be imbalanced if you will have access to +2 food in first day of playing H&H
This is probably the biggest obstacle to balancing fishing. It's hard to make it both "relevant in lategame" and "not completely broken at the start of the world."
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Fish and fishing gear

Post by azrid »

Can turn it back to +1 fep for world start.
Image
Image
User avatar
AntiBlitz
Posts: 638
Joined: Sun Sep 25, 2011 11:43 am

Re: Fish and fishing gear

Post by AntiBlitz »

nah, just need to add water creatures that are larger, which is why i have repeatedly mentioned oceans and fishing being more akin to like whaling or something. Or a place where you find the much better fish, that you wouldnt have access to early in the game due to how dangerous it would be.
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Fish and fishing gear

Post by Aceb »

Or use resources that have a very low chance to be used at early game :3
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Fish and fishing gear

Post by azrid »

AntiBlitz wrote:nah, just need to add a lot of stuff
Or you could make fishing rod affect the fish.
Low effort but makes an immediate and important difference.
Advanced water content is cool but making new stuff and forgetting about the old(just like white clay became useless next to pink clay) is a bad idea. It creates a lot of unused resources that could easily have a place in the actual gameplay.
Image
Image
User avatar
azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Fish and fishing gear

Post by azrid »

Another idea that came to mind is giving fish pure stat fep.
Image
Image
User avatar
synaris
Posts: 1255
Joined: Sun Jul 06, 2014 12:58 am

Re: Fish and fishing gear

Post by synaris »

been suggested before, by me even. jorbtar doesnt want to increase fish quality through the rods.

dunno why they hate fish, but they do. as evidenced by how broken the fishing system and the end result has been for the majority of havens life.

fishballs are nice though.

if you want fish to be viable endgame, make some recipes where the fish quality doesnt softcap anything because it isnt applied.
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.

Return to “Critique & Ideas”