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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Fish and fishing gear
Give all fish +2 stat feps and make fishing gear increase their quality like axe increases stick quality from block splitting.


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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Fish and fishing gear
Make the fish relevant! It doesn't have to be end game, but at least to late mid game, before cheese or pies!
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Fish and fishing gear
+2 is too mutch for just a fish, this would be imbalanced if you will have access to +2 food in first day of playing H&H
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Fish and fishing gear
This is probably the biggest obstacle to balancing fishing. It's hard to make it both "relevant in lategame" and "not completely broken at the start of the world."Fostik wrote:+2 is too mutch for just a fish, this would be imbalanced if you will have access to +2 food in first day of playing H&H
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: Fish and fishing gear
nah, just need to add water creatures that are larger, which is why i have repeatedly mentioned oceans and fishing being more akin to like whaling or something. Or a place where you find the much better fish, that you wouldnt have access to early in the game due to how dangerous it would be.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Fish and fishing gear
Or use resources that have a very low chance to be used at early game :3
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Fish and fishing gear
Or you could make fishing rod affect the fish.AntiBlitz wrote:nah, just need to add a lot of stuff
Low effort but makes an immediate and important difference.
Advanced water content is cool but making new stuff and forgetting about the old(just like white clay became useless next to pink clay) is a bad idea. It creates a lot of unused resources that could easily have a place in the actual gameplay.


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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Fish and fishing gear
been suggested before, by me even. jorbtar doesnt want to increase fish quality through the rods.
dunno why they hate fish, but they do. as evidenced by how broken the fishing system and the end result has been for the majority of havens life.
fishballs are nice though.
if you want fish to be viable endgame, make some recipes where the fish quality doesnt softcap anything because it isnt applied.
dunno why they hate fish, but they do. as evidenced by how broken the fishing system and the end result has been for the majority of havens life.
fishballs are nice though.
if you want fish to be viable endgame, make some recipes where the fish quality doesnt softcap anything because it isnt applied.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
