Not for objects. Items -- branches &c still decay away.Ants wrote:Wait, cave decay was a thing? I thought things never decayed in caves.
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jorb
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Re: Game Development: Magnifying Cook
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: Magnifying Cook
ChildhoodObesity wrote:Added a slight drift to anchored Knarrs. They will stay near the spot they were parked at, but may drift slightly.
hohohoho u motherfukr!!!!!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Reyajh
- Posts: 271
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Re: Game Development: Magnifying Cook
Awesome!!!jorb wrote: [*] You may now draw water from deep tiles next to you.
Enjoy!
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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boreial
- Posts: 536
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Re: Game Development: Magnifying Cook
Added a slight drift to anchored Knarrs. They will stay near the spot they were parked at, but may drift slightly.
I assume this also applies to Knarrs that are Docked?
Although why that would be is beyond me, when a ship is docked is is actually tied fore and aft against the structure as to prevent drifting, Meh, maybe in the ancient times they didn't do so?
I assume this also applies to Knarrs that are Docked?
Although why that would be is beyond me, when a ship is docked is is actually tied fore and aft against the structure as to prevent drifting, Meh, maybe in the ancient times they didn't do so?
Last edited by boreial on Tue Jul 24, 2018 12:23 am, edited 1 time in total.
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loftar
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Re: Game Development: Magnifying Cook
It does indeed.boreial wrote:I assume this also applies to Knarrs that are Docked?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MrBunzy
- Posts: 363
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Re: Game Development: Magnifying Cook
What exactly counts as "cooking"? Anything craft-able in the food menu or is it more specific?jorb wrote: [*] Chance to double the output when cooking.[/list]
(once and futue king btw)
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jorb
- Posts: 18715
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Re: Game Development: Magnifying Cook
Crafted food, indeed.MrBunzy wrote:What exactly counts as "cooking"? Anything craft-able in the food menu or is it more specific?jorb wrote: [*] Chance to double the output when cooking.[/list]
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Audiosmurf
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Re: Game Development: Magnifying Cook
I'm straight up more excited about this change than anything else this year, basically. This has bothered me forever.Reyajh wrote:Awesome!!!jorb wrote: [*] You may now draw water from deep tiles next to you.
Enjoy!
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Artemiswhb
- Posts: 178
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Re: Game Development: Magnifying Cook
Does that include ingredients like rennet and butter?jorb wrote:Crafted food, indeed.MrBunzy wrote:What exactly counts as "cooking"? Anything craft-able in the food menu or is it more specific?jorb wrote: [*] Chance to double the output when cooking.[/list]
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Magnifying Cook

slight drift btw
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)