fucking beautiful.ChildhoodObesity wrote:
slight drift btw
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wonder-ass
- Posts: 2359
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Re: Game Development: Magnifying Cook
see homo sexuality trending,. do not do that.
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loftar
- Posts: 9096
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Re: Game Development: Magnifying Cook
No, it includes eatable things, not pure ingredients.Artemiswhb wrote:Does that include ingredients like rennet and butter?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ants
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Re: Game Development: Magnifying Cook
Ah, good. Please don't make objects decay in caves for a while! And if you do, please make the decay slower the deeper you go. It's nice to be able to mine out huge storage houses and build fancy buildings where you know it won't decay even if you leave the game.jorb wrote:Not for objects. Items -- branches &c still decay away.Ants wrote:Wait, cave decay was a thing? I thought things never decayed in caves.
❤Haven's most kawaii retarded ethot karen❤


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Dakkan
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Re: Game Development: Magnifying Cook
That's a good idea for eventual cave decay, the deeper you are the slower the decay.Ants wrote:Ah, good. Please don't make objects decay in caves for a while! And if you do, please make the decay slower the deeper you go. It's nice to be able to mine out huge storage houses and build fancy buildings where you know it won't decay even if you leave the game.jorb wrote:Not for objects. Items -- branches &c still decay away.Ants wrote:Wait, cave decay was a thing? I thought things never decayed in caves.
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loftar
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Re: Game Development: Magnifying Cook
While that does seem kind of reasonable, I also think that caves should be less and less hospitable the deeper they go. I've generally considered such things as 1) not being able to Travel to Hearth from lower cave levels, 2) not being able to log out from even lower cave levels and/or 3) turning off permadeath protection from lower cave levels (possibly having Cave Hermit restore some of these). It has mostly been Jorb holding me back from it.Dakkan wrote:That's a good idea for eventual cave decay, the deeper you are the slower the decay.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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boreial
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Re: Game Development: Magnifying Cook
loftar wrote:While that does seem kind of reasonable, I also think that caves should be less and less hospitable the deeper they go. I've generally considered such things as 1) not being able to Travel to Hearth from lower cave levels, 2) not being able to log out from even lower cave levels and/or 3) turning off permadeath protection from lower cave levels. It has mostly been Jorb holding me back from it.Dakkan wrote:That's a good idea for eventual cave decay, the deeper you are the slower the decay.
I could fully get behind option 3, if the scale of rewards for delving deeper were scaled up considerably to compensate the risk.
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jordancoles
- Posts: 14168
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Re: Game Development: Magnifying Cook
I'm going to fucking kill myself 
ingame
ingame
Last edited by jordancoles on Tue Jul 24, 2018 3:46 am, edited 1 time in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Dakkan
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Re: Game Development: Magnifying Cook
It seems like the difficulty of lower cave levels should come the content down there, not arbitrary limitations. More danger for the benefits. Another couple cave levels with drastically increasing challenges in the form of monsters and environments would be fun. But on cave object decay, the closer you are to the surface, the more similar the decay to the surface, always seemed more reasonable. Plus having deeper objects last much longer would be better for later discovery by other people.loftar wrote:While that does seem kind of reasonable, I also think that caves should be less and less hospitable the deeper they go. I've generally considered such things as 1) not being able to Travel to Hearth from lower cave levels, 2) not being able to log out from even lower cave levels and/or 3) turning off permadeath protection from lower cave levels (possibly having Cave Hermit restore some of these). It has mostly been Jorb holding me back from it.Dakkan wrote:That's a good idea for eventual cave decay, the deeper you are the slower the decay.
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loftar
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Re: Game Development: Magnifying Cook
The permadeath thing may be arbitrary, but I thought of the teleport/log-out limitations as highly thematic for the caves. I've long been a bit bothered by the fact that you can't "get lost" in the caves, or get stuck behind a cave-in, or similar things, and those limitations were intended to remedy that.Dakkan wrote:not arbitrary limitations
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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abt79
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Re: Game Development: Magnifying Cook
Good on Jorbloftar wrote:While that does seem kind of reasonable, I also think that caves should be less and less hospitable the deeper they go. I've generally considered such things as 1) not being able to Travel to Hearth from lower cave levels, 2) not being able to log out from even lower cave levels and/or 3) turning off permadeath protection from lower cave levels (possibly having Cave Hermit restore some of these). It has mostly been Jorb holding me back from it.Dakkan wrote:That's a good idea for eventual cave decay, the deeper you are the slower the decay.
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