Make it so, that credo, what requires experience event refresh it's timer.
To grant you 100% for this event, when you will reproduce it's conditions.
For example, experience with local resources will hapen 1 time in month or so. If you recently seen this experience - receiving quest for that will be crazy long time for fair questing.
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Experience timer refresh for quests
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Mervin
- Posts: 65
- Joined: Sun Apr 18, 2010 1:03 pm
Re: Experience timer refresh for quests
+1
I spent like 2 weeks chasing Dryads only to cancel the quest out of frustration.
I spent like 2 weeks chasing Dryads only to cancel the quest out of frustration.
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DDDsDD999
- Posts: 5766
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Experience timer refresh for quests
From "unlucky hard" to "almost always lucky because" is bad.
Imho maybe just make it so, that if You have such quest (maybe credo only) - You can touch like clay pit with either 10% chance to gain the event or cut by 10% the time that must past before You can get event again
Imho maybe just make it so, that if You have such quest (maybe credo only) - You can touch like clay pit with either 10% chance to gain the event or cut by 10% the time that must past before You can get event again
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loftar
- Posts: 9096
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- Location: Your character database
Re: Experience timer refresh for quests
If I were to do this, I'd rather just remove the "experience X" quests altogether. Which is not to say that I think that is a good idea.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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vatas
- Posts: 5255
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- Location: Suomi Finland Perkele
Re: Experience timer refresh for quests
Possible alternative quest objectives:
-Gather a resource from Localized Node
-Inspect X different nodes of certain type
-Gather a resource from Localized Node
-Inspect X different nodes of certain type
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Experience timer refresh for quests
I think this would be as bad as getting the experiences, at least for some of the nodes.vatas wrote:Gather a resource from Localized Node
Could be an option. In some cases, I can't say I know of more than one node in an area, though, and some nodes I just haven't found without significant wandering.vatas wrote:Inspect X different nodes of certain type
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