Game Development: Lantern Footstool

Announcements about major changes in Haven & Hearth.
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jorb
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Re: Game Development: Lantern Footstool

Post by jorb »

Dondy wrote:Two days ago I put down a haruspex to quickly transfer some materials that otherwise would not fit in my inventory. It looked so pretty that I left it there for a few seconds longer, and it disappeared. Oops. Haruspex has about thirty second lifetime before decay. Learning experience, no problem.

Today, leveling by my back gate maybe fifty tiles away, what pops into my inventory, but the haruspex! :D
lol
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MagicManICT
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Re: Game Development: Lantern Footstool

Post by MagicManICT »

Is the 30s lifetime intentional, or just an oversight in the decay timer?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
qoonpooka
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Re: Game Development: Lantern Footstool

Post by qoonpooka »

I’ve noticed that some things stick around a while and other things, like entrails, do not. Given what the Haruspex is made of I’m not surprised if it inherits a short decay time.
awsomkid373
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Re: Game Development: Lantern Footstool

Post by awsomkid373 »

A foot for me laturn :D ¦]
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Robben_DuMarsch
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Re: Game Development: Lantern Footstool

Post by Robben_DuMarsch »

MagicManICT wrote:Is the 30s lifetime intentional, or just an oversight in the decay timer?
Is decay still random and wave based, or has that changed since legacy?
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Granger
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Re: Game Development: Lantern Footstool

Post by Granger »

Robben_DuMarsch wrote:
MagicManICT wrote:Is the 30s lifetime intentional, or just an oversight in the decay timer?
Is decay still random and wave based, or has that changed since legacy?
Depends on the type of decay: for dropped items it's a per-item timer (if they have a timer, else it's map unload) - but for the world (map, objects) it's still random.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jordancoles
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Re: Game Development: Lantern Footstool

Post by jordancoles »

More mushroom versions for deeper cave levels would be nice.
Larger singular mushrooms that are blue could be one example, like a cave bolete.

Maybe some of them could even glow one day
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DatSheep
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Re: Game Development: Lantern Footstool

Post by DatSheep »

jordancoles wrote:More mushroom versions for deeper cave levels would be nice.
Larger singular mushrooms that are blue could be one example, like a cave bolete.

Maybe some of them could even glow one day
Ah, one day...
Something died in my basement and gave me rubella

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