Game Development: Locked Bollock

Announcements about major changes in Haven & Hearth.
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jorb
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Re: Game Development: Locked Bollock

Post by jorb »

Dakkan wrote:After you deal with the horse issue, the store hasn't updated for the new hat yet either.
Fix'd.
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Myrgard
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Re: Game Development: Locked Bollock

Post by Myrgard »

So get this straight - the difference between the new lock types is only relevant to houses and chests, or more to the point the time it takes to pick them, you can lock a steel gate with a wooden lock and it won't make any difference.
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jorb
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Re: Game Development: Locked Bollock

Post by jorb »

Myrgard wrote:So get this straight - the difference between the new lock types is only relevant to houses and chests, or more to the point the time it takes to pick them, you can lock a steel gate with a wooden lock and it won't make any difference.
Accurate.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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loftar
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Re: Game Development: Locked Bollock

Post by loftar »

Myrgard wrote:So get this straight - the difference between the new lock types is only relevant to houses and chests, or more to the point the time it takes to pick them, you can lock a steel gate with a wooden lock and it won't make any difference.
That is so. Less than optimal, perhaps, but we obviously didn't want to make gates pickable.

That being said, you may want to install steel locks to be future-proof. ¦]
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jordancoles
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Re: Game Development: Locked Bollock

Post by jordancoles »

Literally implemented deez nutts
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Myrgard
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Re: Game Development: Locked Bollock

Post by Myrgard »

loftar wrote: That is so. Less than optimal, perhaps, but we obviously didn't want to make gates pickable.

That being said, you may want to install steel locks to be future-proof. ¦]
Or you just might consider adding different material based lock requirement to various gates - as in if someone has the materials to build a steel gate (and the brick wall to go with it) than that person also can spare the steel for the lock.
infectedking3
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Re: Game Development: Locked Bollock

Post by infectedking3 »

jorb wrote:We've been developing, and here's what's new.

New Implementations
-----------------------
  • Added locks for houses. You may now install locks on houses. Suggested
Yes, so now instead of robbing houses, I'll just break them down and get everything thrown out of the house, thanks guys... (Why is no one mentioning this?)
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Redlaw
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Re: Game Development: Locked Bollock

Post by Redlaw »

cause kung-fu housing is much harder then it was before, no one can walk over and punch a house to the ground on a whim as much as they used to... though that can change
infectedking3
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Re: Game Development: Locked Bollock

Post by infectedking3 »

Redlaw wrote:cause kung-fu housing is much harder then it was before, no one can walk over and punch a house to the ground on a whim as much as they used to... though that can change
Now we have more incentive to break down every house on a person's village we raid.
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loftar
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Re: Game Development: Locked Bollock

Post by loftar »

infectedking3 wrote:Now we have more incentive to break down every house on a person's village we raid.
Well, conversely, that's something the builder of a house has to consider, quite simply.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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