Game Development: Truffle Snout

Announcements about major changes in Haven & Hearth.
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ErdTod
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Re: Game Development: Truffle Snout

Post by ErdTod »

I'd like to say, that first time I've played HnH was probably in 2010 or 2011, and since then Jorb (mostly Jorb, since he's more active with the community than Loftar) became a role-model for me in the way of how community manager should work. Two years ago I became game developer myself, and I'm actually writing "Will consider" on feedbacks of our community :)) These two guys inspired me with the one of the most genius games I've ever seen, showed that it is possible to do something big with just 2 people, and this is great. I keep returning to the game after 7 or so years (but only on the point of world reset), and still planning to do so in the years to come. I believe Jorbtar will figure out how to fix everything, and make HnH great again - they are doing a damn good job!
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jorb
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Re: Game Development: Truffle Snout

Post by jorb »

White truffles are most likely in, but you can't find them with a Q10 Truffle Snout.
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Enjoyment_2
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Re: Game Development: Truffle Snout

Post by Enjoyment_2 »

jorb wrote:White truffles are most likely in, but you can't find them with a Q10 Truffle Snout.
So we just have to wait? Or..
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WTF?!
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Ozzy123
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Re: Game Development: Truffle Snout

Post by Ozzy123 »

Ehh it's really sad to see the game that you used to love go downhill like that with people that have no idea what they are talking about write comments like "haha great update thanks jorb buying the hat"

Right now all it takes to be good in haven is to run a pepper bot and then another bot that would walk around with a pig on the leash,

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food giving 60~k fep on a table

Now it's gonna be impossible to compete against botters eh
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jorb
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Re: Game Development: Truffle Snout

Post by jorb »

Right now being the operative word. We are going to do a major revision of all things related to food.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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shubla
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Re: Game Development: Truffle Snout

Post by shubla »

jorb wrote:Right now being the operative word. We are going to do a major revision of all things related to food.
Balancing other things as curiosities would be something that needs to be done too.
You could make statistics for your own use. Which foods/curiosities are being used? To balance LP and fep points.
I think that food system would be better if quality was over quantity. Currently you can just eat, and eat. Like nerf salt and cutlery. Make them ONLY improve the fep gain, not the satiation gain.
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dafels
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Re: Game Development: Truffle Snout

Post by dafels »

jorb wrote:Right now being the operative word. We are going to do a major revision of all things related to food.
I dont't think you need to do that, you should just nerf the fep bonuses, because it is the problem here, food stats are more or less okay I think. Also nerf salt by making it to be satiated by something and this satiation has a timegate, regenerates only over time. Ez gg
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Zentetsuken
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Re: Game Development: Truffle Snout

Post by Zentetsuken »

triquality for food or something more akin to salem tbh
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NOOBY93
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Re: Game Development: Truffle Snout

Post by NOOBY93 »

Zentetsuken wrote:triquality for food or something more akin to salem tbh
Yes let's re-add triquality! That proved to be a great mechanic!
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Robben_DuMarsch
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Re: Game Development: Truffle Snout

Post by Robben_DuMarsch »

I liked tri-quality, where appropriate. Where not, placeholder values could work.

But really, drastic changes should be undertaken to disincentive botting.

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