-
ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Game Development: Truffle Snout
I'd like to say, that first time I've played HnH was probably in 2010 or 2011, and since then Jorb (mostly Jorb, since he's more active with the community than Loftar) became a role-model for me in the way of how community manager should work. Two years ago I became game developer myself, and I'm actually writing "Will consider" on feedbacks of our community
) These two guys inspired me with the one of the most genius games I've ever seen, showed that it is possible to do something big with just 2 people, and this is great. I keep returning to the game after 7 or so years (but only on the point of world reset), and still planning to do so in the years to come. I believe Jorbtar will figure out how to fix everything, and make HnH great again - they are doing a damn good job!
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Truffle Snout
White truffles are most likely in, but you can't find them with a Q10 Truffle Snout.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
-
Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Truffle Snout
Ehh it's really sad to see the game that you used to love go downhill like that with people that have no idea what they are talking about write comments like "haha great update thanks jorb buying the hat"
Right now all it takes to be good in haven is to run a pepper bot and then another bot that would walk around with a pig on the leash,

food giving 60~k fep on a table
Now it's gonna be impossible to compete against botters eh
Right now all it takes to be good in haven is to run a pepper bot and then another bot that would walk around with a pig on the leash,

food giving 60~k fep on a table
Now it's gonna be impossible to compete against botters eh
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Truffle Snout
Right now being the operative word. We are going to do a major revision of all things related to food.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Truffle Snout
Balancing other things as curiosities would be something that needs to be done too.jorb wrote:Right now being the operative word. We are going to do a major revision of all things related to food.
You could make statistics for your own use. Which foods/curiosities are being used? To balance LP and fep points.
I think that food system would be better if quality was over quantity. Currently you can just eat, and eat. Like nerf salt and cutlery. Make them ONLY improve the fep gain, not the satiation gain.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Truffle Snout
I dont't think you need to do that, you should just nerf the fep bonuses, because it is the problem here, food stats are more or less okay I think. Also nerf salt by making it to be satiated by something and this satiation has a timegate, regenerates only over time. Ez ggjorb wrote:Right now being the operative word. We are going to do a major revision of all things related to food.
Click to read Developer's thoughts on PvP
-
Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Truffle Snout
triquality for food or something more akin to salem tbh
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Truffle Snout
Yes let's re-add triquality! That proved to be a great mechanic!Zentetsuken wrote:triquality for food or something more akin to salem tbh
Jalpha wrote:I believe in my interpretation of things.
-
Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Truffle Snout
I liked tri-quality, where appropriate. Where not, placeholder values could work.
But really, drastic changes should be undertaken to disincentive botting.
But really, drastic changes should be undertaken to disincentive botting.


