basically a construction that would prevent deforested forest from decaying into grassland in a radius (bigger than a normal tree provides for
obvious reasons)
maybe requires forestry?
just something to make setting up base in a forest not an eyesore
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: forest idol
Sounds like an okay idea, if a bit larpy.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: forest idol
Maybe it would increase the rate of natural tree sprouting and requires seeds of trees you want to be active?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: forest idol
We should be able to plant trees without the treeplanter/table dance - simply by putting tree seeds into the ground and having saplings sprout (or not) a few ingame days later.
To avoid abuses and whatnot when planting through this mechanic the seeds should:
To avoid abuses and whatnot when planting through this mechanic the seeds should:
- not sprout at all when located on incompatible ground (like paved or stone)
- not sprout at all when too close to another tree/structure
- have their chance of sprouting modified by the biome (increased in forrests, decreased in deserts)
- randomize position by 1-2 tiles distance around the exact location the seed was planted
- only yield q10
- resulting trees growing at 1/3 speed of treepot ones
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: forest idol
All of this +1Granger wrote:We should be able to plant trees without the treeplanter/table dance - simply by putting tree seeds into the ground and having saplings sprout (or not) a few ingame days later.
To avoid abuses and whatnot when planting through this mechanic the seeds should:
- not sprout at all when located on incompatible ground (like paved or stone)
- not sprout at all when too close to another tree/structure
- have their chance of sprouting modified by the biome (increased in forrests, decreased in deserts)
- randomize position by 1-2 tiles distance around the exact location the seed was planted
- only yield q10
- resulting trees growing at 1/3 speed of treepot ones
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Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
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Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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neeco
- Posts: 346
- Joined: Mon Aug 20, 2018 3:31 am
- Location: Bat soup store
Re: forest idol
+2Lunarius_Haberdash wrote: All of this +1
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: forest idol
What the mushroom man said.neeco wrote:+2Lunarius_Haberdash wrote: All of this +1
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zebratul
- Posts: 438
- Joined: Sun May 08, 2016 9:15 am
- Location: Moscow
Re: forest idol
Would be a great idea.Granger wrote:We should be able to plant trees without the treeplanter/table dance - simply by putting tree seeds into the ground and having saplings sprout (or not) a few ingame days later.
To avoid abuses and whatnot when planting through this mechanic the seeds should:
- not sprout at all when located on incompatible ground (like paved or stone)
- not sprout at all when too close to another tree/structure
- have their chance of sprouting modified by the biome (increased in forrests, decreased in deserts)
- randomize position by 1-2 tiles distance around the exact location the seed was planted
- only yield q10
- resulting trees growing at 1/3 speed of treepot ones
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itworkss
- Posts: 80
- Joined: Fri Jan 20, 2012 11:56 pm
- Location: USA (GMT -6)
Re: forest idol
Granger wrote:We should be able to plant trees without the treeplanter/table dance - simply by putting tree seeds into the ground and having saplings sprout (or not) a few ingame days later.
To avoid abuses and whatnot when planting through this mechanic the seeds should:
- not sprout at all when located on incompatible ground (like paved or stone)
- not sprout at all when too close to another tree/structure
- have their chance of sprouting modified by the biome (increased in forrests, decreased in deserts)
- randomize position by 1-2 tiles distance around the exact location the seed was planted
- only yield q10
- resulting trees growing at 1/3 speed of treepot ones
I don't care for the forest idol too much, but what Granger posted here is golden. I've wanted to be able to do this for quite some time. I like the looks of a thick forest, and have slowly built one up before but it takes soooo long with the way tree planting works.
Along with that, I'd love to see natural thicker forests, and thickets that are hard to get through on the edges / in random locations throughout forests.