forest idol

Thoughts on the further development of Haven & Hearth? Feel free to opine!
leadpainter
Posts: 78
Joined: Sat Aug 29, 2015 4:34 am

forest idol

Post by leadpainter »

basically a construction that would prevent deforested forest from decaying into grassland in a radius (bigger than a normal tree provides for
obvious reasons)
maybe requires forestry?
just something to make setting up base in a forest not an eyesore
Fierce_Deity
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Joined: Thu Feb 12, 2015 4:11 pm

Re: forest idol

Post by Fierce_Deity »

Sounds like an okay idea, if a bit larpy.
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vatas
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Location: Suomi Finland Perkele

Re: forest idol

Post by vatas »

Maybe it would increase the rate of natural tree sprouting and requires seeds of trees you want to be active?
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: forest idol

Post by Granger »

We should be able to plant trees without the treeplanter/table dance - simply by putting tree seeds into the ground and having saplings sprout (or not) a few ingame days later.

To avoid abuses and whatnot when planting through this mechanic the seeds should:
  • not sprout at all when located on incompatible ground (like paved or stone)
  • not sprout at all when too close to another tree/structure
  • have their chance of sprouting modified by the biome (increased in forrests, decreased in deserts)
  • randomize position by 1-2 tiles distance around the exact location the seed was planted
  • only yield q10
  • resulting trees growing at 1/3 speed of treepot ones
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Lunarius_Haberdash
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Re: forest idol

Post by Lunarius_Haberdash »

Granger wrote:We should be able to plant trees without the treeplanter/table dance - simply by putting tree seeds into the ground and having saplings sprout (or not) a few ingame days later.

To avoid abuses and whatnot when planting through this mechanic the seeds should:
  • not sprout at all when located on incompatible ground (like paved or stone)
  • not sprout at all when too close to another tree/structure
  • have their chance of sprouting modified by the biome (increased in forrests, decreased in deserts)
  • randomize position by 1-2 tiles distance around the exact location the seed was planted
  • only yield q10
  • resulting trees growing at 1/3 speed of treepot ones
All of this +1
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neeco
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Re: forest idol

Post by neeco »

Lunarius_Haberdash wrote: All of this +1
+2
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pawnchito
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Joined: Sat Apr 07, 2018 11:52 pm

Re: forest idol

Post by pawnchito »

neeco wrote:
Lunarius_Haberdash wrote: All of this +1
+2
What the mushroom man said.
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zebratul
Posts: 438
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Location: Moscow

Re: forest idol

Post by zebratul »

Granger wrote:We should be able to plant trees without the treeplanter/table dance - simply by putting tree seeds into the ground and having saplings sprout (or not) a few ingame days later.

To avoid abuses and whatnot when planting through this mechanic the seeds should:
  • not sprout at all when located on incompatible ground (like paved or stone)
  • not sprout at all when too close to another tree/structure
  • have their chance of sprouting modified by the biome (increased in forrests, decreased in deserts)
  • randomize position by 1-2 tiles distance around the exact location the seed was planted
  • only yield q10
  • resulting trees growing at 1/3 speed of treepot ones
Would be a great idea.
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itworkss
Posts: 80
Joined: Fri Jan 20, 2012 11:56 pm
Location: USA (GMT -6)

Re: forest idol

Post by itworkss »

Granger wrote:We should be able to plant trees without the treeplanter/table dance - simply by putting tree seeds into the ground and having saplings sprout (or not) a few ingame days later.

To avoid abuses and whatnot when planting through this mechanic the seeds should:
  • not sprout at all when located on incompatible ground (like paved or stone)
  • not sprout at all when too close to another tree/structure
  • have their chance of sprouting modified by the biome (increased in forrests, decreased in deserts)
  • randomize position by 1-2 tiles distance around the exact location the seed was planted
  • only yield q10
  • resulting trees growing at 1/3 speed of treepot ones

I don't care for the forest idol too much, but what Granger posted here is golden. I've wanted to be able to do this for quite some time. I like the looks of a thick forest, and have slowly built one up before but it takes soooo long with the way tree planting works.

Along with that, I'd love to see natural thicker forests, and thickets that are hard to get through on the edges / in random locations throughout forests.

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